Friday, 1 December 2017

Traveller PCs

Sometimes you roll a character for fun.
And then you realize you've just learned the protagonist for the next "Fast and Furious"...

Name: Wan An Xia
Age: 42
Race: Human
Gender: Male
Characteristics:
Strength: 7
Dexterity: 12
Endurance: 8
Intelligence: 13
Education: 9
Social: 4
Skills:
Computers-0
Streetwise-1
Language-0
Medic-0
Drive(wheeled)-3
Flyer(winged)-0
Melee(Blade)-1
Steward-0
Trade-0
Melee (unarmed)-5
Admin-1
Flyer (rotor)-1
Athletics(strength)-0
Gun Combat(slug throwers)-3
Recon-1
Vacc Suit-1
Persuade-1
Mechanic-1
Career History:
Career: Citizen = Terms: 3
Career: Army = Terms: 2
Career: Merchants = Terms: 1
Rank History:
Career: Citizen = Rank: 2
Career: Army = Rank: 2
Career: Merchants = Rank: 1
Event History:(characteristic, skill and benefit effects are applied automatically)
Life Event: You`ve gained a new Contact
Citizen Event: Your business expands, your corporation grows, or the colony thrives.
Citizen Event: You befriend a superior in the corporation or the colony.
Citizen Mishap: Hard times caused by a lack of interstellar trade costs you your job.
Army Event: You are given advanced training in a specialist field.
Army Event: You are assigned to a planet with a hostile or wild environment.
Merchant Event: You are given advanced training in a specialist field.
Age Event: At the age of 42 your Endurance and Strength were reduced by 1 point

Benefits:(characteristic, skill and benefit effects are applied automatically)
Cr 50000

Revolver
Ally: Corporate Executive
Weapon: Monoblade
Combat Implant: Subdermal armour
Free Trader

Got to wonder, what kind of a catch did the Free Trader come with?

Sunday, 19 November 2017

Situation and skill

I found a post on Tales to Astound that talks about something that has been bugging me for a while now.
(OK, I apologise for taking it out of context a bit - the author is actually talking about impartial Refereeing. But I've got that part down, and am more interested in his intro...)

In older games (Classic Traveller, OD&D, according to the author of Tales to Astound), a roll of the dice answers the question "is your solution going to work, given the situation, with the situation including character skills".

When you move to skill-based systems with the skill roll being central (pretty much all other versions of Traveller, Runequest, GURPS...) the same question becomes "is your character skilled enough to deal with the situation".

I agree with the author that the differences are subtle, but potentially important. One of this approaches is all about the situation, the other is mostly about your skill, with the situation providing bonuses and penalties.

Are we giving too much "weight" to skills and attributes (and other "who the character is" bits on the character sheet)? When you pull someone's legs from under him, you don't need to roll Athletics to see the result. He falls. He might even manage to make a handstand, but keeping his balance is out of the question, unless you really had no idea how to do that move.
You can roll Athletics to see how bad the fall is...but if the other guy is manipulating your legs, it depends mostly on the other guy, and what the floor is covered with (admittedly, the "depends on the other guy" part could be subsumed in the dice of the Athletics roll...)
In short: are today's system trying to make it seem like more depends on factors we can control, and lessening the role of luck and the environment? (I'm honestly not sure).

Then again, there are enough situations where skill is the deciding factor. How do you model that?

Questions, questions. If you've got answers, tell me!

What I know is this: tonight, I played Call of Chthulhu 7e, and the game actually worked just fine based on the situation.
The evil sorcerer went down when my dilettante (no special skill with guns) just went next to him, while the anthropologist in the group was distracting him with a rapier cane. The evil sorcerer and his zombie were attacking the poor anthropologist.
Me: Tell me where I am at the beginning of next round (no battle mat).
Keeper: You're 4 meters from the sorcerer, and 9 meters from the anthropologist who's trying to free the sacrificial victim while the zombie is attacking him.
Me: I shoot the psycho mesmerist in the face at almost point-blank.
The Keeper gave me two bonus dice (new mechanic in CoC7e), with which my skill was enough to pull up the shot. All because I didn't shoot from a distance, but waited to close in.
Then I killed the zombie by toppling a pile of crates on it, and while it was pinned down, I shot it behind the ear. Until it stopped moving, which wasn't on the first shot.

It worked just fine. Granted, that's due to me making sure to improve my odds...but basically, an untrained character who would have Skill-0 in Traveller, pulled off winning the fight quickly and decisively - by acting while the enemy was being distracted, and using the environment.
To me, it made sense things would work like that. And they did, which was nice.
Was that a good balance between skill and situation? I don't know enough about guns to tell, but it seemed to be.

Sunday, 12 November 2017

Friday Night Fight 2e: The Third Match, First TKO

The first round against Edgar Garcia began as I'd planned it. I outboxedhim with long flickers, which he didn't expect, then I blocked a straight and put a hook in his ribs and an uppercut in his gut, pushing him to the ropes. Then I bashed him in the face with power hooks, again and again, and again.
The last one put him on the canvas, in the first minute. He got up on the count of 8, but obviously didn't want to get hit again, and his eye was swelling.
Well, too bad, boy, 'cuz you're going to get some right away!
I got on him right after the Referee said "Fight!", bashing him with a straight right from the bat. He tried to punch me, but I was fine with eating a few and paying back. And right now, he had no head for technical dodging, so payback was a bitch. I could tell by his face.
Then came my left swivel hook, but he managed to escape the close fight. I landed another hook into his body, then he gave me a stiff jab in the face. I managed a cross-counter on the next jab, surprising everyone - myself included - but he threw his head in the other direction, and danced away again.
No luck. Now was my time, and I almost shoulder-charged him. Yes, I ate a jab on the way in, but I pushed him to the ropes, and after a quick combo, just as he was trying to strike left, I just met him with a forward-leaning straight right, throwing him back in the corner with a swollen lip.
In the corner, I unleashed a barrage of strikes to his head. His brow started bleading, and he fell down, at 2:32.
Just as I was wondering whether he'd get up, the Referee stopped the fight. Win by TKO!
I didn't bother to ask the judge's records. But I looked at the trainer, and made a gesture like a cross counter. He grinned.
The bastard had managed to drill it into me, after all, although it wasn't the decisive blow. But the next time...who knows?
What matters is, my skills were indeed improving.

Next opponent: Hector Soto! The guy is slow and doesn't like training as much as he should...and yet he's got a better ratings than me with the bookies?
Screw that noise! I'm going to plaster him on the ground.

Sunday, 3 September 2017

Friday Night Fight 2e: The Second Match

The match with Lamar Hart before the trainer had stopped shouting at me. At least he'd stop doing that during the match!
Too bad it's another Smoker...only three rounds of silence!

First round:
I began by closing with a hook that he defended. He met me with a jab that I admit I felt. Then another.
And then I dived under the damn jabs and hit him in the ribs, and again, and then I clocked him in the kisser, and on the ear, pushing him back to the ropes.
Then I kept bashing him, finding his eye, which started to swell. I swear the referee was considering a standing KO, but the guy raised his gloves, no problem, and even hit back.
Then I started going for his head. Hit him with a good left hook, then a right. I bet his ears were ringing!
So I continued with an uppercut to the jaw, of course. I thought he was only holding because of the ropes! 
And then he managed to cover up while I was trying to give him a big swing, and managed a clinch. Lucky bastard.
Well, we were still in the first part of the round...

I closed fast, but he met me with a right straight, putting me on the ropes. I tried to lean back and hook, and somehow the nooks of our elbows met in the air, and we got into a clinch. I guess he'd had the same idea.
We both used the time until the end to recover as much as possible, and then he managed to clinch me a couple more times, because we both knew him to be in worse shape. But it was an unanimous 10:9 for me.

Second Round
The less one says about the second round, the better. If it wasn't for the first round, I'd be sorry for not delivering the blood the public had come to see.
I mean, I clocked him once or twice, but not nearly enough to be decisive. The judges decided that the round was 10-10, the motherwhorin' bastards.


The Third Round was 10-10 again. He got a jab or two on me, and I got a left hook in, but it didn't connect well.
Too bad he wasn't a chick. The mudwrestling might have had a point, then.
Sure, given the first round, I'm the winner. But the trainer's going to beat me sore with the pads!

Well, I got some fame out of it, or should I say, notoriety.


Next opponent is Egar Garcia, said the trainer. Classical swarmer, not much of a punch, but steady and has quick reflexes.
I wondered whether he's scared already?
He'd better be. I'll give him all the reasons he might need.

Saturday, 2 September 2017

Friday Night Fight 2e:

This post is about the actual play of a wargame, for a change. Namely, it's Friday Night Fight 2e by Two-Hour Wargames (interesting name for a company, I'll admit).

Now, you'd ask, what happened? Why is Asen playing a boxing ("skirmish"?) wargame, and solo?
Well, I was bored. And I was looking for another of their games, Red Streets Blue Mats, which is about playing a NHB-style fight by yourself.
Didn't find it in the Wargaming Vault, though. So I bought this one, and resolved to see if it can do Rocky, or Hajime no Ippo.
Judge for yourself. I'll only give you an account of the match from the point of view of "my boxer".


Luke Zabiewski was born to fight, they said. Often, while spilling out their teeth.
He was never slow to punch, and seemed eager to hurt people.

I had a lot riding on that match. But Jack Wilingham didn't exactly worry me. He had no weak spots, some said.
I preferred to think of it as "he had no strong spots".
A shortsighted brawler...heh. I intended to do short work of him.
I hoped he'd see my face well before the lights go out for him, but we had a 3-rounds Smoker to resolve. 

(Stats-wise, Luke is an average skill, with aggression that's totally noteworthy).


1st round:
Gained a point during the stalking part. However, all I achieved in the first part, was a clinch. Or rather, several clinches. Screw that guy! Who stalls for time in the first round?
It kinda repeated itself...meaning, I actually landed a jab, and went on to slugging it out. Well, at least this time I scored another point, and was trying to press my advantage. I tried my best shots...and the bastard clinched me again. WTF?
I think he's really scared. I mean, I know most of my rivals are - I have a reputation - but I expected better of this guy!
Still, I'm winning on points...
Points! Hah, that's a joke!

2nd round
I started the next round by aggressively smiling - showing my teeth, really - and a flurry of attacks, which netted me a point.
But then the bastard went on me like a madman, bashing me in the kisser and taking me to the ropes.
Well, that's what we're talking about! Yeah, baby, let's start an exchange!
...except we ended in a clinch. Bastard hits harder than he looks!
After the referee broke us up, I tried to clear my head, but the ringing in my eyes still prevented me from hearing the public. Probably for the better.
The fight was slow in the second half of the round. And I've got no doubts the scorecards gave him that round, after he outboxed me.
I'll show you outboxing, you mother...ahem!

3rd Round
Didn't manage to recover fully, but I still want to bash him! He went into attack mode, again.
Instead, however, I gave him a good jab, and he danced away. Or he tried to - I followed him with another couple jabs, and leaft hook. Sure, I gained points, but more importantly - this time, it was his turn to go to the ropes!
He tried to cover up, sure. And I kept bashing him, through and around his guard, from all possible angles, splitting his lip and chasing him to the corner.
After that, I kept bashing, ringing his ears, swelling his eye, and hooking him in the body. He tried to counter, but I swayed back and landed another shot on his nose, instead.
It was maybe luck, and maybe my trainer's advice had worked. But this made me thinking that it was time to focus on his head...So I did, and after a couple tries going for his temple the point of his jaw, I slipped a shot to the side of the jaw instead. He felt down with a satisfying thump, let me tell ya!
He did manage to get up, however. I knew it wasn't a good enough shot, but hoped he'd stay down.
Didn't matter. He had no head for boxing, not now. He was trying to hang up to the end, and we both knew it. I was on him like stink on shit, hitting him with a jab on the way in, and kept attacking him.
We ended the round in the clinch. Was that his specialty or what? He should try wrasslin' at this rate!
But it was clear who had won, right? I mean, he'd just got knocked down.
Sure enough, the judges gave me the win. It was even an unanimous decision!
I looked at my enemy. He hadn't fallen. Should I bash him again?
He looked startled, as if he'd felt what I'm thinking, somehow. So I turned my back to him, and went to my corner.
I was going to get an earful for not finishing him, and I deserved it.

My next enemy was going to be some Lamar Hart. Better boxer than WJ or me, they said, but he forgets himself when he thinks he's ahead. Add to it that he doesn't like being punched...
I didn't expect to see much issues with him, not once I got to punch him.
The trick was going to be to land those first punches.

So, that's it for today...and for a couple days more, I suspect. But it was hugely entertaining, so I'd expect to play it again!

Monday, 28 August 2017

My Tekumel Campaign

This isn't an Actual Play Report. But it's probably the closest I'm likely to get to an APR for my Tekumel campaign (which is currently on hold).
Mostly, it's info the characters had uncovered.

Here's things I can share with you...strictly non-canon (hear me, Tekumel Foundation:D?), of course!


  1. There's Grey Ssu, and Black Ssu. You know you're in trouble when you see the Red Ssu: roughly average height between the Grey and Black, same form, masters of Ssuavate...they're the "commando forces". And they know strategy and tactics, too!
  2. If you see the Green Ssu, you're doing fine: those are field researchers. It is in your best interest to kill the Green Ones ASAP, because they're skilled in remaining unseen, planting incendiary devices, and pulp-science-enhanced-unwholesome-acts. Of course, they avoid doing either when in their own territory!
  3. The appearance of Green and Red Ssu might be tied to recent genetic experimentation by the Black Ssu. The purpose of such is unknown.
  4. Another hypothesis is that they might be stages for the Ssu. I mean stages in the lifecycle of the species - like the egg-caterpillar-cocoon-butterfly cycle, except with generations of individuals. If this might be possible, it is unknown whether either Red or Green are the last stage.
  5. Zuur is more and more being used to de-stabilize select human settlements. Usually those that get the cheapest sales are also those that have the most strategic position from the last place where the Red Ssu had been noticed.
  6. The Food of the Ssu has been surprisingly versatile lately. Sometimes, it looks like plants that are edible to humans...but remains poisonous. Worst part of it: some people swear that small patches are able to move. The smaller the patch, the faster the move...one wonders what a single "Ssu vegetable" would be capable of!


And that's it for today. Stay tuned for the next update!

Wednesday, 19 July 2017

Open RPG Day: Feng Shui 2 One-Shot

This Saturday, I ran Feng Shui 2 on the Open RPG Day in Sofia. 

A warehouse full of Red Lotus thugs, led by a sorcerous "dailo" is processing cannibalistic magical ingredients.
A ninja named Kenji is watching from the beams under the roof, as a police car crashes inside. Cai Tao, a cop from the Occult Investigations department jumps out and offers them a surrender.
Just as this happens, the back door opens, and Granny Hu (pictured below on the right) enters, holding a mobile phone. "Sorry, young man, but do you know how to read that message I've received?"
That's how the game began. Soon after, the thugs realised that Granny Hu has an alternate form. The one on the left is still Granny Hu!
(The player sketched the pictures herself - just to show me what her Creature looks like. You can see her DeviantArt on the picture).




And now a better shot of Granny Hu. Hoping the player would ink the monster, too, at some point...


And then they defeated the sorcerer who was sacrificing the mooks to protect himself, found clues for the plans of the Red Lotus, and discovered they all have a grudge with Big/Red/Fat Chu, a Lotus sorcerer. Oh, and there was a portal to the Netherworld.
Things proceeded from there, in typical Feng Shui manner. In the Netherworld, they learned about the Chi War (by meeting exiles). Kenji got hired by the Lotus as a hitman. The name of his first target was...Cai Tao. The head was to be delivered to Big Chu.
Of course, they improvised a news story proving that Cai Tao has been kidnapped, and went to meet him.
Kenji got cursed with financial ruin, but they killed Chu, who was the focus of their melodramatic hooks. The killing blows - delivered in the same shot - were both suitably bloody for HK cinema (explosions on both attacks).
And then Kenji took out an MP5K and shot the whole clip into Chu's body, for good measure. After that, he reloaded.
Threatening Kenji with ruin brings out the worst in him, I can report.