Monday, 4 June 2018

Review of Kuro RPG

First, let me pre-face that by saying that it's one of the few games where I'm sorry that print is currently unavailable. However, PDFs are being sold by Le 7ème Cercle.

You only need the core Kuro PDF to play, and the review only touches upon it (except where necessary). There's also a campaign, Kuro: Makkura...which I'm not going to comment on in this post...and a supplement called Kuro: Tensei which introduces the more high-powered options for character development.
By default, Tensei is meant to be played after you played all of Makkura (you reach the state of being able to use those options at the end of the final adventure). We never got to this point, though, when I was running the campaign (it went on hold due to RL crisis, and then we started another, because games are like planes...lack of momentum leads them to fall all over the place).

OK, let me get to the nitty-gritty.

System
The system is skill-based d6 dicepool where you total all dice, add your skill and beat the TN (and dice explode). Nothing out of the ordinary.
There are twists, three of them in fact: 
1. When you roll a 4, it counts as 0, because Japanese superstitions.
2. Also, the skills are separated into "skill trees", where you can have a Skill Area Close Combat of 3, and a Specialisation of, say, Ashihara-Ryu Karate-do at 9, Melee Weapons 4, and Improvised Weapons 6. If you ever have to resort to wrestling, though, you'd have to do it with your Brawling skill, which you're lacking...so all you get is the 3 from Skill Area.
3. Finally, on some levels of Specialisation, you can add a "gimmiku" (gimmick) to the skill - but never to the Skill Area, even if you raise it to become high enough that it would qualify. It's possible, and very sweet, to have more than one gimmiku  on a single skill (which happens when you hit 11 in the skill, so it'd be bad news for the opposition even without the two gimmikus - after all, you are adding 11 to your result). Oh, and BTW, if you raise the Skill Area after getting a Specialisation, it does nothing for the Specialisations!
The gimmikus are, I believe, a great idea. They result in things like "add 2 more to your roll, on top of your skill", "add 4 to your Result if you succeed" (for example, that's a straight add to combat damage, because you always add your Result), "roll another die" (so, like having a higher attribute for this skill), "re-roll a die, and as a bonus, if you roll a 4, it's a 4, not a 0" (IIRC, this is the only one that you can't pick twice, but I might be wrong), and the like.
There's more gimmikus in the expansion Kuro: Tensei, but those tend to interact with Ki-powered actions, and powering actions with Ki is not an option for starting characters. The characters in Kuro: Tensei are meant to be something you reach later...though of course, they mention you could easily begin with it. I didn't begin this way, and wouldn't really recommend it, though.

Why? Simple. The more power you have, the less you pay attention to the setting (no, don't tell me it's not true - it is). And the characters are going to need some time getting used to it...

As a funny detail, in close combat, you can attack cautiously but holding back and dealing less Damage but upping your defence, and then you roll Reflex for the attack; you can fight normally, and roll Agility, or you can take risks, lowering your defence but dealing more damage, and then you roll the attack with Strength. In practice, this means that big brawlers are easier to hit, but if they ever hit back, beware! OTOH, after they swing, you can beat them to the punch...so the combat can be a lot like in some of the better darker manga out there. (I'm actually thinking about Shamo, here).
Damage is HP, but the hits represent actual damage. Losing many hits at once deals Wounds, which lowers your capabilities and can basically put you out of the fight. Totally unexpected, I know! And of course, you can die from multiple hits, with or without wounds.
(I've houseruled that to go "only hits that deal a Wound can knock you out, unless that takes you below the death threshold - then you must roll every turn to avoid collapsing, and only have limited time, determined by the GM, until you actually expire". Of course, the catch is that it applies to the opponents, too!)

Enough about system, buy it and read it if you want all of it...
Besides, it's the setting where the game really shines! Well, once you move past the "historical" part - you'll see, if you ever read it.
OK, I get it, they needed a justification why Japan was again subjected to nuclear strike (which never reached its soil, though) and then was cut off from the world. But still...seriously?
That's unimportant.
It's the description of the society in 2046 New Tokyo...sorry, Shin Edo, which is the same thing in a different language...that really shines.
Androids replacing humans as servants, bodyguards, drivers, maids...you can guess some other uses, too, and you'd be right.
Government-mandated eugenics, where the nation might be dwindling in numbers, but procreating requires getting a certificate. The rich and powerful, of course, can get replacement bodies in order to live forever...oh, and even dating/marrying outside of your social class is probably out of bounds. It's on your documents now.
Computers tracking you everywhere via constant retinal scans, cameras and sniffer devices (which also track whether you're carrying weapons and/or explosives). Your eyes give your presence to everyone, so that you can be subjected to targetted holo-ads. You thought pop-ups are boring on the net? Try walking around in the better parts of Shin Edo!
If you haven't got it that "alienation from the other insignificant people" is the name of the game, you're not paying attention.
But don't worry, that's only until the supernatural notices you. You don't want that. If it happens, you just want things to return to normal. It's when you realize what Japanese horror is about...assuming the GM is any good, I mean.
As the authors point out, in Hollywood horror, it's about either escaping and returning to a normal life, or killing the monster.
Japanese horror is about setting things back to normal, not necessarily by violence - and let me add that escaping, if at all possible, might mean that you can never lead a normal life again. Pacifying the monster is preferred. And for bloodthirsty players, keep in mind that the Japanese ghosts are often the victims of a crime, not the perpetrator returning to do it again and again like in some Hollywood movies I'm not going to name.

So yes, Japanese horror reflects the saying that "the nail that sticks out gets hammered down". Alienation, cosmic insgnificance, and being noticed is a BAD thing...
Welcome to the shiny neon lights of 2046 Shin Edo! Any blackouts are due purely to the international blockade, and not at all to the incompetence or graft among the bureaucratic elite!
We swear by our ratings that it's true!

Oh, and there's an adventure to get you started. However, it's meant to introduce the campaign in Makkura (literally being an intro to it), and I promised not to touch upon the campaign.


Overall:
Style 5/5 (or 4/5 if you think it's too colorful for the content).
Mechanics 5/5...with Expertise!
Setting 5/5
GMing advice: 3/5 (and that's mostly for the "genre advice")
Adventure: N/A

Wednesday, 2 May 2018

Ai Xun, Superhero

Here's the background of my PC in Golden Heroes. (Immortal, Previous Training; Oriental Martial Arts-3, Judo Throw, Flight, Weather Control). If you wonder why I'm playing Golden Heroes: because that's what Dumarest wanted to run on RPGPub!
The game for you, however, is different: read it and find the in-jokes!

Ai Xun (Lover of Meritorios Deeds) was a middle-aged scholar who had already startted on the path of Cultivating his Qi. It was a nice quiet summer of the 9th year of the reign of Emperor Taizong (1238), but worrisome news made him realize that his application of the internal skills for longevity and calmness are incomplete. For what self-respecting scholar could pass the opportunity to apply his cultivation-derived abilities to martial deeds? And what insane scholar would fail to do so, given the number of bandits around?
The Yuan troops were numerous, but some Han claimed it's easier to negotiate with actual bandits...
Be it as it may, Ai Xun seeked a master of the spear and the sabre, and trained at his feet for 6 years, having cast - not by his own choice, some would imply - all connections to the bureaucracy.
After the six years, he bowed one last time, and soon was to become well-known for his martial prowess, wiping gangs of bandits single-handedly.
That is, until he was defeated by an unarmed old Taoist.
As any normal scholar would do, Ai Xun bowed to him and asked him to teach him.
But the man laughed at him, told him he has been squandering his skills by using a weapon. "That's the first step, but you can't become one with the weapon, for it's always in your hand. Once you cast it away, you have to become the weapon. First, it will be in your spirit only; later you will become the weapon, and shall never look back. For this, you have to swear now to never use an weapon again."
Having learned the weapons painstakingly, Ai Xun was shaken. But he couldn't doubt the man's skill, so he swore off. They left the town as teacher and student.
Three weeks later, Ai Xun understood why his teacher was making him write his teachings. Singing immortals came to take away his teacher, and lead him to the Western Paradise.
"If you persist, you could become one of us, too. Remember: I told you how to become the weapon. You'll have to find by yourself how to become the Universe", his teacher said. And Ai Xun watched how with each step he lost decades, until he was an youngster again.
"But what if I can't think of a way?", he called.
"You will die of old age, as a hermit nobody knows, of course!", the teacher shrugged, without looking back. "Who told you the path to perfection is easy? Make sure to give your notes to a simpleton, if you feel you wouldn't make it: maybe one like him could succeed where you'd failed!"
Ai Xun only bowed to his bacj, and applied himself to mastering the teachings.
He extended his life a lot, seeking enlightenment through the time-honoured tradition of dodging fists that would otherwise hit his face, disarming armed opponents, and wrestling with tigers. The way of Kung-Fu is hard, even when the kung-fu is soft!
Be it as it may, he ascended - after being sentenced to death under the name Lan Yu, and the day before the sentence was to be carried out, some say - and went on to the Western Heavens.
https://en.wikipedia.org/wiki/Lan_Yu_(general)
He became young again, but he wasn't content. For his old teacher met him with a frown.
"Did you learn to fly?"
"I can float through the skies, Teacher!"
"Did you learn to control the weather?"
"I am the wind, and the lightning. But it takes me some time to affect radical changes!"
"Impossible! After so many decades, you're still not getting it?"
"But Teacher, isn't that proof I succeeded?"
"Had you really learned to become the Universe, how could you have restrictions? If you raise your hand, do you need time? No - you think, you do! Go find a simpleton, give him your notes, and never mentioned I've been your teacher!"
Dutifully, Ai Xun obeyed. But then he turned back.
"But teacher...if I'm not worthy, how come I've found myself here?"
"The criteria are rather lax these days! It seems you enjoy the favour of a celestial nymph, who decided to save you. Do as I said!", the old man in young body grumbled...much as his followers, collectively known as the grognards, were going to do centuries later.
Crestfallen, the student obeyed, and found a simpleton who received the teachings. (It is said that later in life, the boy became known as an avatar of Patriarch Huineng... http://www.iep.utm.edu/huineng/)
The unhappy Ai Xun went back to the Western Heavens.

***
The nymph needed a few centuries, but eventually tired of him. Then he was summoned by the Celestial Dragon of the Door, and got a hint that some work needed to be done...an offer no sane scholar would refuse, as the Dragon put it - so Ai Xun accepted. In the company of other young Immortals, who could face them?
However, things were not as good as they seemed. In the company of another Immortal, Bao Zhao, he fought the seductive, mind-boggling powers of Lin Ai Ming.
In the heat of battle, she teleported. Soon after, he spotted her back, and unleashed a terrible "Mantis Strike"!
That's when he learned that Lin Ai Ming was also a mistress of illusions. Looking at Bao Zhao's body in his feet, it was rather obvious!
Needless to say, the Dragon was unhappy. But he roared only once, and said:
"I lost a bet last night, so I'll send you to the lands of the barbarians. You need to build a temple of Buddha in each of thier major cities, and translate this scroll for the temple library. Now go! And bring her head back, unless someone else I sent is faster!"
And thus Ai Xun was chased by Heavens.
However, upon arriving in New York City, things just turned out unexpectedly. Soon, Ai Xun was carrying the name Wind Fist, and fighting crime!

Sunday, 8 April 2018

Stunning Beauty Chronicles, part 9 (WHoOG)

And this is going to be the last update for this campaign in a while, combining everything that happened (thus the bullet points format).
For one, I didn't have the time to keep up with the updates. I might never had finished writing it, if it wasn't for someone who PMed me on an RPG forum to ask what happened.
For two, we're looking for a new system for this. Our GM gave up trying to remember what every major NPC can do...and with our style of playing, there are now literally dozens of those around!
Link to the list with all the previous updates of this campaign.



  • We went to visit the Sisters of Bone Kingdom. They turned out to be extremely powerful, and most of them - extremely mad. One of them merely wanted to eat us. Another wanted to seduce...me (my in-game wife said, quote, "fuck, no fuck", unquote - an opposed roll later, the Sister gave up - for now).
  • The sisters are also related to the former Phoenix clan. After we gave them a copy of the manuscropt, they felt well-intentioned enough to inform us that the current Dragon clan isn't THE Dragon clan. Wait, what?... Why, the sorcerer we're after destroyed both the Dragon and the Phoenix clans, which were, back then, basically the same clan (one of them got the female disciples, and the other, the male ones). But he restored the Dragon as a virtuous society...secretly under his command.
  • They wanted the sorcerer dead. They just weren't sure they could deal with him...but we pointed out that he's found a way to bring the Demon Emperor to our world. They got it immediately, but as they say, "we didn't believe anyone powerful enough can be stupid enough". Well, we agreed Da Su Su (whose name we didn't mention) ain't the sharpest knife in the bunch, but it was about saving the world, not her good name as a paragon of mind and forethought. You know, the name that she doesn't even pretend to have? Yeah, that one.
  • They immediately suggested that we kill the mother and the child. We refused to tell them who the mother was, and challenged them to kill us AND find the mother in less time than the sorcerer, AND to be sure to kill the mother without her escaping...they looked well-disposed towards trying. But we offered them a way out, and the death of their enemy. How can a trio of xia refuse - even a non-virtuous, cannibalistic trio like the Witches of Bone Kingdom?
  • Arranging for the transport of well-known cannibals with easily recognisable features, while accounting for their diet, is a hard exercise in logistics. Let's leave it at that, and thank Sunan and Bao for palanquins!
  • After that, we split. Me and my wife went to the Dragons, reasoning they deserve to know.
  • The rest of them went to talk with a former Dragon, now head of her own clan. The Two-Timing Cockerel actually knows her: Lady Plum Blossom of the Purple Cavern Sect! We had a strong argument: had the sorcerer not changed the Dragon clan, she wouldn't have been punished for loving another Dragon member (Master Emerald). It was, according to the Bone Kingdom withches, the custom of the ancient days for disciples of the Dragon and Phoenix to intermarry.
  • Me and the wife arrived at the Dragons' headquarters just in time. After asking to speak in front of the council, we have been asked to wait. Of course, we weren't promised it would actually happen...the Golden Dragons having their doubts regarding the Beautiful People Sect? Who would have thought!
  • However, we didn't expect anything else. The petition was just a way to get a feel for those people! And based on our impressions from the place, we ordered Foxy (who gets regular feeding with us) to follow Bronze Master!
  • Sure enough, Foxy soon found him being a sorcerer, and pinpointed his laboratory.
  • Armed with this knowledge, we went to the Emerald Master, and elaborated all our accusations. He was amazed, to say the least! But at least, he listened, and asked us how we intend to prove it.
  • "Why, don't you want to catch him in the deed of sorcery?", we replied. Golden Dragon members are forbidden, under pain of punishments that can reach "death", to use any sorcery deemed "evil". According to Foxy: the lab "reeked of evil".
  • The Bronze Master didn't make us wait long, and didn't smell the trap...until after we'd sprung it. However, the night before his sentencing, a huge earthquake hit the city that had sprung around the sect's headquarters...the victims were measured in the thousands!
    And, it seems, the Bronze Master had escaped, while we were busy saving people. What a diversion!
  • The remaining Dragons had a lot of soul-searching to do (and some disciples got speeded-up courses). The Emerald Master, however, joined our quest. Was he hoping to gain back the love of Lady Plum Blossom? We suspected that much, but for once, didn't interfere one way or another. "He's a big boy, she's a big girl, let them come to a resolution on their own!"
  • Then we got invited to a villa. There, we were introduced to the Nine Suns Sect's leader. And I found my old teacher, who first introduced me to Kung-Fu...the one I'd thought dead!
  • The man I bowed to and called Sifu also recognised me. It seems he'd thought me dead...and he says I've been the target, not him. Powerful enemies? Definitely, but why would anyone want a budding disciple of kung-fu dead? Either way, I introduced my wife to him, and we promised to get him acquainted to our business: he seemed a bit melancholic, and we had just the right medicine for that.
  • With his help, we managed to persuade the Sect's leader to help us find and kill the sorcerer. Even better, they were keeping in touch with letters...so now, they could just invite him over!
  • The sorcerer came in, in his traditional dress, which obscured his face. Still, it was without doubt a great Kung-fu master, and the sect's leader confirmed that should be him! Thus, we attacked.
  • It was a heavy battle, but we had arranged everything: terrain, numbers, and several sect leaders! We fought like possessed, and suspected that he was possessed. In the end, we prevailed, though many of our side lay down, dead or simply out of combat.
  • And on this note, our last session concluded. At least until we pick a replacement system...though we still intend to continue in the setting!

I committed a Refereeing sin! Seeking a penance?

Namely, I just offered a player to use meta-game currency to introduce a sequence of events!
Everybody had fun, but it still feels wrong, somehow. I mean, most of us are used to adding Hero Points to checks in order to succeed: that's easily represented by extra effort.
But using them for introducing a turn of events that's more favourable to the characters? I've still got issues accepting that.

What actually happened:
Currently running BASH: Legends of Steel, and my party has split, as I find that a normal thing to happen in any S&S game.
Some of the players went to explore the rumours of the Forlorn King of Tyros and Aragos...what the one who decided that doesn't know is, she's going to walk into a heavily modified Death Frost Doom, where instead of thousands of zombies, she risks releasing an immortal necromancer king, modeled after Koshtchei the Immortal.
Another player went to explore the star-crossed love story of two scions of powerful noble families. Her, a scion of the Montevaggios, him, a scion of Kapi branch of the Omurt clan, a.k.a. the Capiomri.
Yes, there is a joke for the players in here, too. She noticed it already, too... but I'm not going to tell you what it is (because I might actually get around to publishing this as an adventure! Yes, complete with the in-jokes.

Anyway. She went thinking about the best approach to exonerate the guy from accusations of a murder, so I switched to the other party. When I switched back, she still hadn't decided anything decisive. So we played an information-gathering scene that didn't result in much new data, either (she didn't push an NPC that would have talked, but was unwilling to offer the info freely).
And then I couldn't switch, because the leader of the other group was making tea in the kitchen, and was unavailable. In my group, making tea is A Big Deal!
So I decided to spare everyone some dithering, and said.
"By the rules, you have exactly a single Hero Die remaining, and we can give you some clues for that. Do you want to do that?"
"Sure! Thank you for reminding me, too! You know that I'd have forgotten to use them, if not for you, right?"

Yes, I knew that. I'm the one who reminded her to use a Hero Point last session. That's why she only had a full Hero Die (by the BASH rules, you get 3 HeroPoints per session, and can bring them from one session to the next, up to 10 - or you can spend them separately as a dice bonus. If she hadn't earned some Hero Points for style and daring, and spent even more in a hard fight, she'd have forgotten to use any, I'm pretty sure. I should know, I've been playing with her for over a decade!
Then again, she was fighting a minotaur all by herself. Which is a suitable endeavour for a S&S character, in my book. Stunts like provoking a surprise attack in order to counter-ambush an assailant are also very much in-genre from my point of view - and this is what she did.

So, she got to witness people leaving after an encounter they'd rather have kept secret. Everybody had fun, and considered it in-genre, as I said.

And yet...I haven't used meta-game currency to give leads or "advantageous circumstances" in years. It just felt wrong!
Not sure I want to do that again any time soon.
And I guess that there went my qualifications as a simulationist sandbox Referee? Ah, well, I'd have to live with being a hidden narrativist!

I wonder what a suitable penance would be?


WARNING: The events happened as they were described, but this post might still contain traces of humour!

Thursday, 28 December 2017

Presenting Tabletop RPGs to the general public - on TV

All I can say is, it was cool!

So, without further ado, here's me presenting the tabletop RPG on a Bulgarian TV. Look at the first clip on the linked page. I'm the guy whose name begins with the green and brown shirt, whose name begins with "A". That letter is the same in Cyrillic alphabet, so you should recognize it.

http://www.bitelevision.com/playgasm-na-21-dekemvri-rolevite-igri-hobi-za-dobra-kompaniya-i-uyutna-atmosfera-pogled-otvatre-na-eskejp-staya-i-koi-sa-top-3-pri-natsionalnite-otbori-vav-fifa-18/

Sorry, no translation is actually available. But that show was the first time I was sorry for not owning a deadtree edition of Traveller!

Saturday, 2 December 2017

Presenting (tabletop) RPGs to the general gaming public

I was on a gaming show (called Gamegasm) today. We were invited to publish RPGs to the general gaming public.
Overall, I believe it went well. We showed some gaming books. A friend brought Pathfinder and Dark Heresy. I'd brought Eclipse Phase, Under the moons of Zoon, Low Fantasy, Crimson Blades, and Sorcerers of Ur-Turuk - as well as three out of the four Bulgarian gaming titles ever published. (The one I didn't bring, "Adventuring with sword and magic", is actually the one I like best and have played the most - but it turned out I don't have an intact copy of it).
That's the first time I was sorry I'm (mostly) a PDF-only guy. I wish I had a Tekumel sourcebook, and Exalted corebook, and a Traveller book to show! And maybe Kuro RPG, while I'm at it?
But I didn't, and since I learned about it on Thursday, and we were invited for Saturday, well...I don't think even Amazon could have brought one of those to my door fast enough!
Ah well. You do what you can with what you've got at the moment! And that's what we did.

Was it enough? We'll see! What I do know is, we were invited for a follow-up. And the guy wants to record a gaming session, and air parts of it on the TV.
I said "only if you yourself participate". His answer: "of course, it wouldn't be fair otherwise!" We have an agreement, and exchanged FB coordinates.
Overall, I'd say that's a success.


*Fun fact: before the show the host came to us to ask us to give more detailed answers. In his defense seems he's had negative experiences with an Youtuber who answered too much with "yes, it's exactly like this" or "no, it isn't".
Just remember: we were three guys with experience in GMing. I simply cut him short and said "there's many questions where you'll get a different answer from each of us, in turn, and they will all be correct - so don't worry".
We kept our word. He later admitted he felt like he's been interrupting us (and was right, but we didn't mind - we all knew the time constraints).

*Practice, practice, practice: Well, we inverted that one, out of necessity. In fact, we didn't have almost any time to practice our performance...except we took a cab, and worked a bit while travelling. We reached the conclusion that we can easily explain that...if the public is into geek/nerd jargon. Conclusion: we needed refining our pitch! (I have pitched PRGs a lot to new players, often successfully - but I always tailored the pitch to the specific group, after observing them. On TV, you don't get to do that).
So, while waiting for our turn, we used the other guests - we were waiting in a kind of lounge - as "test subjects", with their permission. We tried to explain to them what RPGs are, and refined the explanation until they got it. Then we used a version of this explanation on the show.

*Note: 25 minutes is what we had. We wanted to show an RPG session, too...but in that timespan, it would have been kinda difficult.
Then again, we were invited to do a follow-up. We'll see what we can do.

*Questions: I wonder how it's going to work when we shoot a session. I mean, how much can you show in 25 minutes? (Well, that one is easy: exactly a 25-minutes worth of material. Compared to a 4 hours+ session. Riiight).
Should I use something fast, like an indie one-shot title? Or should we do the trick of all Youtube sessions, and shoot a whole session, but edit it to an acceptable length by only showing the important moments?

*When is it going to be aired? Well, the show would be aired on 23rd, I think. They usually upload it to Youtube afterwards.

Friday, 1 December 2017

Traveller PCs

Sometimes you roll a character for fun.
And then you realize you've just learned the protagonist for the next "Fast and Furious"...

Name: Wan An Xia
Age: 42
Race: Human
Gender: Male
Characteristics:
Strength: 7
Dexterity: 12
Endurance: 8
Intelligence: 13
Education: 9
Social: 4
Skills:
Computers-0
Streetwise-1
Language-0
Medic-0
Drive(wheeled)-3
Flyer(winged)-0
Melee(Blade)-1
Steward-0
Trade-0
Melee (unarmed)-5
Admin-1
Flyer (rotor)-1
Athletics(strength)-0
Gun Combat(slug throwers)-3
Recon-1
Vacc Suit-1
Persuade-1
Mechanic-1
Career History:
Career: Citizen = Terms: 3
Career: Army = Terms: 2
Career: Merchants = Terms: 1
Rank History:
Career: Citizen = Rank: 2
Career: Army = Rank: 2
Career: Merchants = Rank: 1
Event History:(characteristic, skill and benefit effects are applied automatically)
Life Event: You`ve gained a new Contact
Citizen Event: Your business expands, your corporation grows, or the colony thrives.
Citizen Event: You befriend a superior in the corporation or the colony.
Citizen Mishap: Hard times caused by a lack of interstellar trade costs you your job.
Army Event: You are given advanced training in a specialist field.
Army Event: You are assigned to a planet with a hostile or wild environment.
Merchant Event: You are given advanced training in a specialist field.
Age Event: At the age of 42 your Endurance and Strength were reduced by 1 point

Benefits:(characteristic, skill and benefit effects are applied automatically)
Cr 50000

Revolver
Ally: Corporate Executive
Weapon: Monoblade
Combat Implant: Subdermal armour
Free Trader

Got to wonder, what kind of a catch did the Free Trader come with?