Monday, 22 September 2014

New martial art for FWTD:a UFC-inspired MMA variant

It's what the title says. My current campaign is in the Fates Worse Than Death setting, so I'm working on martial arts styles for the system.
If anyone follows this blog, they might remember I made Capoeira. Well, turns out there was a Capoeira style in Hoodoo Blues, which uses the same system, so I might not have bothered...
But then there is more than one variant of Capoeira IRL as well, so I just have two variants now.
However, reviewing my own Capoeira variant (which was inspired by the Crane style, Snake Boxing and Tai Chi in the Tibet book-which also uses the same system as FWTD) , I came with an idea how to get the system to do what I want it to when it comes to representing street fights. Well, styles-wise. I'm not sure yet how to make it represent the random effects of damage without turning it into a random chart-heavy or narrrative system.

UFC-style MMA (Combat): Mainly taught by pit-fighters in more regulated bouts to prospective inheritor of the title, it's a style based on boxing, kickboxing and immobilization with a bit of wrestling thrown in. Gives the following:
-4 to Strike with hands or feet. Striking with feet/knees becomes Easy if the PC has grabbed the head/neck of the enemy or has him in a Wrestling Grab.
-4 to Grab: Pain. Grab: Pain becomes Easy if both combatants are on the ground (seating, kneeling or prone) and Very easy if both are on the ground and the PC has achieved a Wrestling Grab.
-8 to Grab: Strangulation. Grab: Strangulation becomes Easy if both combatants are on the ground (seating, kneeling or prone) and Very Easy if both combatants are on the ground and the PC has achieved a Wrestling Grab or Grab:Pain.
+0 to Grab: Wrestling
-4 Takedown. If the PC has a Grab: Wrestling, the Takedown is Easy
-4 Flip

Anyway, comments and suggestions would be appreciated! You might also post them on the Burn Immediately forum. I'm going to post this style there as well, in the FWTD sub-forum.

Sunday, 14 September 2014

Women self-defense: is society going mad or just out of touch with reality?

This was originally a much, much longer post. Then I accidentally deleted it.
Well, here's my take on the "truisms" that are being spread in Women Self-Defense...circles.
It's borderline insane, people. No matter who you can persuade, it's insane - and especially if you do manage to persuade anybody, it's highly unethical to mislead people.Yes, I'm unfortunately (and uncharacteristically) serious.
Let me see the bullet points of mind-numbingly stupid assertions I've encountered lately. I'm at the point where I want to ask my friends living in English-speaking countries: WTF, people? What's wrong with...some people you are divided from by a common language?
  • Rape is a societal problem, not a self-help problem.
    I mean, it is true-all crimes are societal problems! It's why we prohibit them, duh!
    But FUCK, NO - all crimes are self-help problems first and foremost, to the victim. Well unless you like being a victim. Who else do you count on being there? The predators know you could get help from the "flock". It's why they'd be trying to lead you astray - by charm or by force.
  • The society should work only with the perpetrators and not "restrict the freedoms" of women (and men) that are at risk.
    Now, first, we DO work with the perpetrators. Haven't you noticed those prisons we've got for them? OTOH, that's not enough, because...you know what "social outcast" means, right? Well, most criminals are social outcasts, and THAT'S EXACTLY WHY the chance of society influencing them are...slim. Especially if the interaction only takes the form of punishment - and most countries take exactly this approach. For all I know, that's the dominant approach in the USA.
    Second, that's some IMMENSE bullshit-triggering statement in the second part of the sentence. Warning people that certain behaviours make you more likely to become a target AND less likely to defend yourself AND less likely to get the perpetrator convicted even in case of assault - well, that is giving them the right to an informed choice, not restricting their freedoms. They can still decide to go out and engage in all kinds of risky behaviours. They might even get away with it. There's just a lower chance.
  • Turns out, anti-rape advice like "self-induced vomiting/pissing/shitting" and "telling him you're menstruating" is somehow...undignified? Sending the message women can't fight off an attacker. Oh, and it should be replaced with work with the perpetrators, either way. Because reasons. But God forbid that someone tells people a simple yet relatively efficient way of dealing with an assault they couldn't deal with otherwise. (Because it doesn't fit someone's political stance, is what I read in such statements.)
    First: getting raped is even less dignified. Forget dignity, forget fair play: what's next, telling women they should use their Tae Bo training to square off with an attacker for a couple rounds under boxing rules?
    Second, I've got news for you, darling: most men can't fight off an experienced criminal, either-because he's experienced at fighting, he's mentally prepared to be violent, he picks the time, he picks the place, and he picks a target he believes he can overwhelm. That's before weapons and surprise come into the equation - all factors that are unlikely to be on your side. Yes, the deck is stacked. That's why if you can avoid an assault (which is not a fistfight, these are different - but rapes are seldom fistfights), you do, and if you can't, you fight as dirty as possible.
    Third, no sane law enforcement would work ONLY with perpetrators. You work with them, with the potential victims, and if any, with the potential witnesses. And you give everybody advice they can follow RIGHT NOW. If any potential victim decides to train in self-defense, this is nice - but the law enforcement or college can't make you train.
    Worse: the same piece of advice was prescribing to women to use "the power of their own bodies"...which is fine, except it's not deescalation (removing the desire of the perpetrator to attack you). And deescalation is a priority in self-defence, while physical defence is a last-ditch option. Why? Because, as any good teacher of self-defense can tell you, it often fails - even if you're trained, see the factors above. (And who told you the assailant isn't trained? Seriously?)
    OTOH, telling a would-be rapist the menstruation part is removing his desire to rape, before he commits to overwhelming you.
  • Telling women that being drunk comes with a special risk (note: not only women can be raped, and about 1/4 rapes are male-on-male, if I remember my statistics) means we are pepetuating a social climate that tolerates sexual predation. Therefore, telling young women to stay sober in order to avoid getting raped, sends the message that we do not intend to change that social climate. Obviously.
    No, just...no! I'm almost at a lack for words to explain just how out of touch with reality this idea might seem.
    Worse: that's shifting the blame of the second-to-worst kind: from the perpetrator to the people that are telling you "predators exist, always have, always will, it's a natural part of life. Keep that in mind, and keep in mind alcohol makes you more likely to be picked as target for a crime - anything for a mugging to a rape". These people are doing you a service.
    And besides, recognising the existence of threats isn't nearly the same as perpetuating the dynamic that leads to crimes. It's not recognising the existence of threats that makes crime more likely.
    Want proof? Well, imagine that we all agree it's awful to say such things, and from tomorrow, nobody, and I mean nobody, is telling young women (and men) "beware, monsters be there - they're doing something wrong, but that's why we call them monsters. Alcohol makes you less likely to spot them, less able to fight them off, and less likely to sue them successfully afterwards. Worse, they know that and are more likely to target you". Nope. We're not saying such awful, awful things any longer.
    Did you imagine it? Good.
    Now, does rape still happen in said society? Yes? Then how is your attitude helping people? By failing to warn them?
    And frankly, if you think rapists have just disappeared overnight, because people have decided not to talk about them...I have nothing to tell you, except: I don't want you in the education system, nor in the medical system, nor in the law enforcement, nor in any kind of church or any other shrine, nor in the media, nor anywhere else where your deluded ideas can influence children or the livelihood of people. Because you've just crossed the line from mistaken to dangerously deluded.
Now, don't get me wrong: getting people to focus on how things should be, instead of the way they are, is great for political activism. It totally sucks for helping people to avoid becoming victims. In fact, the people that are focused on how things "should" be (in their worldview...) are more likely to become victims.
Because the criminals don't share your worldviews, and they're looking for people that are in denial of the reality. They make for softer targets (as a rule of thumb).
Bottom line: politicising the matters of self-protection should be criminalised. IMO.
Now, people...what's wrong with the people that are saying those things?


P.S.: After writing this post, I found out that my worst suspicions have been true.
http://townhall.com/tipsheet/katiepavlich/2014/06/09/feminists-freak-out-over-miss-nevada-suggestion-women-learn-self-defense-n1849213
Well, seems like at least some feminists think that the advice how to defend yourself is anti-women somehow. No, there isn't any (sane) logic to it.
Now, is self-defense a good solution to the problem of rape? Well, only if it's successful. But it makes it less likely.
Then why do I think people that support the "teach men not to rape" line are dangerous?
Simple: because they take what they wish for for possible. It's not. Rape isn't a cultural thing, despite the words "rape culture": it's opposed in any and all cultures I can think of. It's a crime.
So, have you seen a culture that has solved the issue of crimes in general? Even a specific kind of crime? A big city with no murders anywhere? No thefts? No muggings? No...whatever?
No. There ain't such a city. Therefore, rape will persist for the foreseeable future, too. And telling people that learning how to deal with it is "anti-women", or discarding good advice because it doesn't fit your political stance is... irresponsible at best.
I'm just hoping not all modern feminists hold to such ideas. Well, guess we'll see.

Wednesday, 9 July 2014

OK, it's final! "Schools" are more misleading than useful.

I was just wondering what games I like, whether I prefer old school or new school, or something in-between.
After some deliberation, I was surprised at the number of OSR and old school games that are among my favourites.
Scarlet Heroes and DCC take the lead. Then we follow, probably, with Spears of the Dawn, ACKS, Epées et Sorcellerie, Spellcraft and Swordplay, Backswords and Bucklers, Stars Without Numbers, and arguably even Crimson Blades and Lamentations of the Flame Princess should be there.
If we include old-school games in general, we add Grunts (Fantasy Fucking Vietnam minus the fantasy part) and 43 AD/Warband/Zenobia right next to Scarlet Heroes. And arguably any edition of Traveller, BRP, Flashing Blades and Dogtown should be right there as well. And Dragon Warriors, which I happen to like, even if the system could be improved.

And then we go forFates Worse Than Death and Hoodoo Blues, which are old-school in a good way. And my wife is younger than Pendragon, so the game definitely counts as old-school to me, as far as games go!

Okay, maybe I'm an old-school guy, reading the above...
Except I love WotG and LotW, Sorcerer, Apocalypse World, Monsterhearts, Gods of Gondwane, TBZ, Houses of the Blooded, Enemy Gods, Fate and Shahida just as much, all of them being New School par excellence!
But I also like GURPS, RQ6, Savage Worlds, Artesia, Volant, TRoS, Seeker and Blue Planet, which are some kind of a middle-school. And Celestial Warriors, which is new-school in a different way. And post-GMC nWoD, which is also "middle school" in its own way...

In theory, I'm either the happy guy that can play everything (hah! Good luck getting me to play PF, just to name the example I turn down most often)...
...or we can conclude the distinction between "schools" to be absolute BS. In theory, my tastes should clash with at least some of these games, just on virtue of liking their polar opposites!
In practice, I like each of them for what they do well.
So, this is my conclusion for today. Find a game that does well whatever it does. Play it in a way that would make it shine. Laugh heartily at the idea that games come in "generations". Seriously, there is no difference, except in what was modern at the time!

Monday, 16 June 2014

Creting a character for Barbarians of Lemuria in...I don't know how many, but they're easy steps!

So, I decide to go for a BoL character. And I've decided to make him a hero who can live up to the fluff of being a young Elric.
Why Elric? Because there's always enough people to play the pure swordslingers.
His name is Ashoka, I decide.
So I go and read the setting, then come up with the following. I've decided I want someone with a specialised skill in some weapon.


Malakuti golden lotus
Makes the best entertainment,
Malakuti wavey spears
Claim the most lives,
Malakuti night thieves
Bring you valued treaties,
Alchemy can make you immortal
If you survive the learning.
I am the Malakuti Alchemist!
That was the tl;dr version of his bio, actually.
 

Western Malakut...it's a province, but call anyone from there a country bumpkin, and you risk losing more than your teeth. Still, it's a place where men go to trade with the natives for herbs and drugs that are expensive elsewhere. You sail them to Malakut by boat on the small rivers, then North-East by boat towards the buyers. And if you try a bit of your own medicine? Eh, who cares, really... there's lots of it.
Ashoka is an alchemist born in Western Malakut. He learned to chew on the Lotus there, before going to the city to study his trade. Sure, he's also a thief, and can take care of a wound in a pinch, and other stuff... he even went on for a brief turn in the city watch, after finally getting in the city proper, long enough to learn some tricks with the spear. There, an older mercenary taught him the secret of combat.
The most important thing in a fight is to not get hit. He was an apt pupil and absorbed these teachings, too.
But his real love is alchemy. Some say he actually loves it too much, especially the potions...
Now, he is trying to set up his greatest invention. He's hunting for ingredients to go towards the creation of the ultimate elixir, one that might grant him immortality. Or so he hopes.
Too bad people that have such ingredients don't part with them willingly. Ah well, did we mention he's a thief, too?
Because he really is, and some people are soon going to find that out! 


Well, that's for those that aren't afraid to do a bit of reading.

So, let's proceed with the stats.
I picture him as the mean, lean and not-burdened by muscles archetype. He's also smart, but not really wholesome. And all those years of training with the spear of Malakut should have thaught him speed...
  • STR 0
  • AG 3
  • MIND 2
  • APP -1
He's all about not getting hit. Not weaker than usual, just nothing particular, when it comes to hitting other people.
Besides, I hit people with Ag+3. Speed is useful both in getting hit and in not getting hit. The edition of BoL I was using says you can put up to 4 points in a single place, so I'm not even min-maxing him as much as I could... remember: a 4/1 spread would have been cheaper to raise to 4/2 (due to non-linear XP costs). But I see him as starting with pretty even in the things he's good at.
Next, Boons and Flaws.
I decide he gets special skill in:
Malakut fighting spear and Blind combat
And he's got special Thieves' tools because remember how he started?

Of course, I've got to pay for these. I need flaws. Luckily, some of them are just so Elric-like!
Flaws:
Delicate
Addict (Golden/Black Lotus-left to the GM to choose)

He's an addict to Lotus powder, though, and Delicate means just that. So, he gets less Lifeblood, starting with 8, less than a normal BoL character.Well, it's only proving his point about avoiding getting hit! So, his skills....
  • BRAWL 0
  • MELEE 0
  • RANGED 0
  • DEFENCE 4
Since only Defence is subtracted from the enemies' attack, it makes sense to ramp it up. And he's now better in defence than in attack (+3 on attack with Dexterity, +4 on Defence). Perfect!
And anyone with less than +3 on attack needs an 11 or more on 2d6 to hit me. Minions can't hit me unless they get a 12, and that's a critical anyway. I decide to keep a couple Hero points to downgrade their criticals into normal strikes, and to leave the heavy hitters to the more brawny barbarians.

I get 5 hero points for attributes and all that, though. That should be enough, as long as I keep a couple spare ones in case it goes bad.



Careers:
Thief 1, because he started stealing treatises.
Soldier 0, because following orders isn't his style...but he figured he ought to do his duty. And the soldiers got a special training in the Malakut spears.
Alchemist 3, because he discovered an apptitude towards the things he was reading about in treatises and such.
Physician 0


Weapons and armour are standard:
  • Malakut fighting spear (roll 1 die more, keep best) d6
  • Walking staff d6-1
  • 3 throwing daggers d3
  • Close-combat curved knife d6-2 (if the GM lets me have this one, otherwise, just a d3)
  • Fists d2 I don't like using them...
  • Very light armour d3-1

And then we get to the bonus of Alchemy. Because an alchemist gets to prepare beforehand.
I choose to make a Common preparation:

A painkiller (1d3 LB restored)

And then I also make an Uncommon preparation:
Malakut spear hidden in a walking staff
Of course, I'd only take it out against a real enemy, or as a way to show-off. But with it, I roll 3d6, take the highest two...and my enemies are much more likely to suffer a Critical. Criticals are nasty in this system.
And with that, Ashoka is ready to go adventuring. I hope to see other PCs with similar level of ability. I mean, this is a system where you can be rolling 2d6 and hitting a minion on anything that's not a 2 (Ashoka would be getting hit on 7+, but that's Ashoka Not My Face I'm Not Fit For Such Games). And you could be rolling a 3d6, take highest 2, effectively giving you a 0.5% odds to miss a minion (like, a normal soldier). Or, if you want a more sensible approach, you could be hitting them with 4+ on 3d6 take highest 2, but the minions only hit you on a 11 or 12.
Think about this-you could be Conan from the get-go, slaying enemies left and right. It is really a Swords and Sorcery game!

Saturday, 7 June 2014

Tonight's update...

Tonight's update is going to be short.
Finished watching the Watchmen. Need to think about it. But it was all about the different ways of looking at the world.

SPOILERS ALERT

Dr. Manhattan sees a world where life has no meaning apart from the interaction of atoms and the improbabilities that still happen, no matter how unlikely. Except when he's depressed, in which case, these don't seem as important.
The Owl sees a world pretty much like a normal human. Well, that's in case said normal human has been fighting for so long he can no longer stop fighting and still be a person, but that's not such an uncommon state of mind, as history shows.
Rorschach sees a world in black and white where only other people can be locked in with him.
Ozymandias sees a wolrd that's better off lied to, because the truth propels it to self-destruction. So he creates a common enemy because we unite against this.
The female superheroines, mother and daughter alike, were playing The Normal Ones, because otherwise, we'd have a Sin City episode instead of The Watchmen. Sometimes, when watching Sin City, there isn't a single normal person on screen for too long.

/SPOILERS ALERT
/TONIGHT'S UPDATE

Friday, 6 June 2014

Fairy Tales As Women Tales: Which Are The Modern Ones?

I got a link recently to this post.
http://the-toast.net/2014/05/26/fairy-tales-are-womens-tales/
Read it before you continue or half my post wouldn't make sense-or more.
...
Did you do that? Good. I read it myself, of course.
Of course, me being me, I set myself to analyse it as thoroughly as I could in order to get the most information on what the First Edition was like. And then I was reminded of this post. (Sorry, link -time today, read it).
http://adept-press.com/ideas-and-discourse/other-essays/naked-went-the-gamer/

Why? Because the tales, as written in the First Edition of Brother Grimm's Tales, were pop-fantasy in its purest form. Popular fantasy by popular demand... including women at the time and what they dreamed (and dreaded) for.
So it had sex, almost all consensual, and it had violence, but not mindless violence for violence's sake (although the standard for what is worth killing for was slightly different back then-more relaxed, one might say). But still, these were pretty normal characters for those people - probably mostly women, yeah - that were telling the stories.
Oh, and there was magic and superpowers. And it was probably a "tale of the day" format.
By now you might have guessed my answer to the question in this post's title. The modern-day scions of the fairy tales are the urban fantasy stories. Especially if they're series.
Dresden Files, Lost Girl, Vampire Diaries, all the Ann Rice books... and yes, Anita Blake and Fifty Shades of Whatever (there are probably enough imitations with similar titles that you can pick whatever). They feature pretty normal people that deal with the same everyday issues. And they have magic at their disposal, or against them, because many readers find magic fun.
Please note, I'm not debating which of these series actually have good or at least decent story, characters, or whatever... it's besides the point. What I'm saying is that they're filling the same niche.
The problem, and it is a problem, is when people react like the Grimms:
"Eww, sex in my fantasy...how gross!"
Really? Is that the best we can do? One would think sexuality should be accepted as one of the primary motivators of humanity's behaviour by now! So why should it be kept out of the stories? (And yes, it can be used poorly. Everything can. If we avoided stuff because it can be misused, we should stop telling stories right now!)

Thursday, 5 June 2014

How to make a good LotW character?

I realises recently a lot of people are having issues with character generation in some of my favourite Wuxia systems. Which is a shame, because both Legend of the Wulin and Weapons of the Gods are great!
I actually like the WotG setting marginally better, but it's still a very close call. And I'm going to talk about the LotW chargen now.


So, let's just follow the steps on p.15 and the next few. I'll make another character as we go, for the sake of example.

Step 1: Concept.
A female xía character who fights to improve the lot of women in Shen Zhou would be nice. (And to insert a touch of reality, she has learned how to use the advantages of women when it comes to violence, and her teachers taught her to negate the female weaknesses...much like a male character would have to do, too).

Step 2: Rank:
Starting rank is Fourth Rank. Lake 7, River 2, Chi Replenishment 2, maximum Chi Aura
2, and a maximum Skill Bonus of +10.

Step 3: Archetype
She's bucking all the expected roles. I pick Warrior, as that's the least likely in Shen Zhou. Therefore, she starts with Hardiness, and begins play with Secret Arts of the Warrior.
(That's going to be fun. Just believe me).

Step 4: Skills
I've got 20 points to spend.
• Confidence 5, because she's got to be confident. And because she's got to have some defence against Courtiers.
• Finesse 10
• Hardiness 10, Chi Breath, Injuries
• Might 5 - years of training, people. When everybody is assuming your might is weak, you'd better learn to us it...I'd put 10 on it, but Finesse is more useful, and I want Stealth, too.
• Perform, Politics - not at the start.
• Stealth 5
• Tactics 10

Step 5: Virtues
Well, what do I see her striving towards? I want to give higher ratings to these, in order to get more Joss and Entanglement from them, whenever I get a Deed.
She's trying to improve the lot of women. 
Benevolence (Kuan) 4


She's efficient, not bloodthirsty. Yet she wants to prove her strength, but not by killing, and wouldn't mind proving it without having to beat anyone.
Ferocity (Bao) 1
Force (Ba) 4
She's also quite selfless, as I see here.
Individualism (Si) 2
Honor is a strong point. She is trying to persuade people to make the lot of half the people in the setting, remember? So she would try to push for laws at some point.
Honor (Xin) 4
She's not obsessively pursuing things, though.
Obsession (Chan) 1
However, she is supremely loyal!
Loyalty (Zhong) 4
Revenge is another "bloodthirsty" Corrupt Virtue. We leave it down.
Revenge (Chou) 1
I can see her dealing with law-breakers, but that's not her main goal. And I haven't got more points anyway.
Righteousness (Yi) 3
Well, that's easy. We said she's not ruthless. And pursuing the goal of "better fare for the women in Shen Zhou" "at the expense of others"...well, let's say I don't want a MRA stereotype, mmmkay?
Ruthlessness (Hen) 1

Step 6: Disadvantages
None. I'll pick some in play, or from Loresheets, in order to be sure they'd come up.

Step 7: Kung-fu
External: Subtle force. She's into ending it with minimum casualties...and just as importantly, this is a style that fits very well with Secret Arts of the Warrior!
Her Internal is, of course, Fox-Spirit Song! The most neglected style I know...with no good reason.
Which also means she starts with 11 Normal Chi so far.

Step 8: Final Touches
...I want Flexible, but it's not useful with Subtle Force. So she will take a sword, because classics. And she can always revert to Unarmed.

Step 9: Additional Destiny (and Entanglement)
I've got 20 more Destiny. That's easy: I go to my External first. I take Correct Approach and Heart-Cutting Strike for a total of 4 Destiny. I can inflict temporary injuries with my attacks, even with the sword.And I can stab you in the meridians to inflict a Disrupt Marvel, using my Attack roll.
Then I go to Secret Arts. I get Secret Art of Battle.
I get immediately Unassailable Battle Saint Technique, and Controlling Outer Force, for another 8 points. What this means is that, A) I can start with a Fire combat approach that gives me a +10 Action bonus, and B) If I succeed critically on a roll to inflict a Disrupt marvel, I can Flood a die to increase the penalty to -10. Now, check my External again?
Yeah, she can do that with her Strike. Good luck defending that!
I've got 8 Destiny left.

Next, Internals! I get Fox Leaves No Tracks for free, because the first technique was given when we choosed the Internal in Step 7.
I also get  Mirthful Fox Plays With Her Shadow and Parting the Grass for 4 points without a second thought. One of them gives me a Dodge bonus, and the other one gives me a Laughs at and Fears bonus on my attack. Granted, it's just a +10 bonus (usable for Disrupts!), but more importantly...
It denies the enemy any chance to use a Laughs at in this defence (Subtle Hand has no Fears)! Oh, and it means it stacks with other Internal Strike boosters. Which is very good, because normally, you only take the highest Internal modifier.
Also, normally Subtle Hand can't get a Laughs At bonus at all (the price for having no Fears). Internal techniques disregard that, though...

After some consideration, I decide to go for a Formless technique instead, and take a - you got it - a level 4 Strike Booster!
Now, if I feel confident, I can activate all my attack techniques, and I'd get a +20 total attack, while the defence can't get Laughs At and Fears bonuses. My total Strike is +45 in this case, after accounting for the Combat approach.
Not bad, given that I'd have the same if I had joined the Small Forest sect, too. Granted, it would have been cheaper in Chi, but within 3 Destiny, I can get another Technique, and become more efficient in picking whether to use any Internals. Then I can get a 4th-level technique that adds a +20 to my Disrupt and Disorient attempts. Somewhere along the way I should pick Disrupting Inner Force, in order to screw up Secret Artists that try to use Quickwork. And there are other Secret Warrior Techniques, too - one of them allows me to transfer my Combat Approach on an ally (useful if the ally was going to have a duel). And one of the most important parts of LotW is to have everyone in the party be a Secret Artist that gives you Action Bonuses and Chi Breath for the times when it really matters (Predictionists rule, since they can also stack your enemies with penalties, before even meeting them - no wonder they need to expend Joss at that).
Oh, and the best news? All 20 Destiny goes towards my Cultivation, raising my Chi.
I've got now 12 Chi.

Entanglement:
Well, I buy the Loresheet for The Resplendent Phoenix Society for 3 Destiny. I spend another 3 Destiny on Status (Deeds would no doubt raise that). And I get a discount tor Daoist Sexual Techniques, which I'm planning to put to good use later - but I'm not getting it yet. When she has a partner that needs help with his or her Cultivation, she could learn it, though. (I haven't decided on her orientation yet, but I'm leaning towards hetero-Lesbian Stripper Ninja are overdone! And it would reinforce the theme that she doesn't hate men, she just wants the women that aren't Xia to be treated better!)
I could get Sun-Draining Talons, because it's a nice complement to my Unarmed combat, should I ever need to use it. But the truth is, I want to use other Loresheets!
Then I go to the Loresheet I was inspired by. The Woman's life, and "The Three Solutions", of course!
I get the Warrior's solution. She's the successor of the green-eyed daughter!
In practical terms, it means I get a +10 bonus to make people I have fought smitten with me after the fight. She's not a Courtier all right... but fighting her tends to make people well-disposed towards her!

I also decide she has 3 Corrupt Joss, because I'd expect her to gain Virtuous Joss more easily.

She's done, and ready to kick ass for greater equality!