Monday, 28 August 2017

My Tekumel Campaign

This isn't an Actual Play Report. But it's probably the closest I'm likely to get to an APR for my Tekumel campaign (which is currently on hold).
Mostly, it's info the characters had uncovered.

Here's things I can share with you...strictly non-canon (hear me, Tekumel Foundation:D?), of course!


  1. There's Grey Ssu, and Black Ssu. You know you're in trouble when you see the Red Ssu: roughly average height between the Grey and Black, same form, masters of Ssuavate...they're the "commando forces". And they know strategy and tactics, too!
  2. If you see the Green Ssu, you're doing fine: those are field researchers. It is in your best interest to kill the Green Ones ASAP, because they're skilled in remaining unseen, planting incendiary devices, and pulp-science-enhanced-unwholesome-acts. Of course, they avoid doing either when in their own territory!
  3. The appearance of Green and Red Ssu might be tied to recent genetic experimentation by the Black Ssu. The purpose of such is unknown.
  4. Another hypothesis is that they might be stages for the Ssu. I mean stages in the lifecycle of the species - like the egg-caterpillar-cocoon-butterfly cycle, except with generations of individuals. If this might be possible, it is unknown whether either Red or Green are the last stage.
  5. Zuur is more and more being used to de-stabilize select human settlements. Usually those that get the cheapest sales are also those that have the most strategic position from the last place where the Red Ssu had been noticed.
  6. The Food of the Ssu has been surprisingly versatile lately. Sometimes, it looks like plants that are edible to humans...but remains poisonous. Worst part of it: some people swear that small patches are able to move. The smaller the patch, the faster the move...one wonders what a single "Ssu vegetable" would be capable of!


And that's it for today. Stay tuned for the next update!

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