I am working on my own setting (and might publish it this time...). I already posted two NPCs from it.
So, here's what I want from said setting:
A place where weapons and emotions are the only magic.
That's the setting I'm working on...dual-statted for Low Fantasy RPG and Mythras (I've been toying with the idea of making it tripple-statted for Cepheus/Traveller, and/or one of The Riddle of Steel clones, too - but neither is part of it yet).
Why, you ask me? It resolves "the supremacy of spellcasters" and the complaints about "how can I do a monk and why do I need a weapon" in one fell swoop. And I just like weapons being magic.
Emotions
Since there's no magic, and a person can only be so strong and skilled, people are your only real, nigh-infinite resource for achieving greatness. You can't defeat an army...but you can lead your own army. Or you can work the army's strategist into committing a mistake, and defeating himself.
And the only way to control people, as we all know, is to appeal to their emotions. (Of course, that means finding out what they want, first. And catering to people's emotions is always taxing).
And some of the people you meet are weapons with spirits inside. Others are demons. Both can give you great power...at a cost, because they also have emotions. Granted, not all of them have the emotions you'd consider sane, but then that applies to those people of flesh, blood and human parents, too...
Swords (and other weapons)
It's important to note that the Spirit Weapons aren't always swords. Sometimes, they're something else, but always have steel parts (making shields and iron-shod staffs eligible).
One thing is for certain: they're virtually indestructible, and never need sharpening (nor is it possible, even if they're less sharp than you wanted them to be - as might be the case with some anti-armour implements, if you ever get to a place where people walk around mostly naked). You never clean rust, nor does it impact the functioning of the weapon, if it's there (on some rare* cases).
Last note: a true demon can never become a weapon. Only once-godlings can, and they can only be weapons. Because weapons are holy.
Don't hope to have both, though. Neither of them are into sharing, and even less are into sharing with another kind. To find two different ones that don't mind, is so unlikely as to be virtually impossible.
The POWERZ of thy sword!
First and most obvious: they give you bonuses and penalties on some Passions. And they demand that you indulge in those that they give you bonuses for, and avoid those where you have penalties...at least they don't make it harder for you to obey. And obeying makes you happy (that's listed here, because a naturally violent person who gets another shot of magic weapon-inspired violence might become a murder machine with no special powerZ needed - but you get those anyway). Keep in mind, it's never just "violence+20%", it's "violence against equals", "violence against groups", and so on. It's never "Love+20%", it's "love for your lawful wife+20%", or "love all the nice women+20%".
The next thing you get...depends on the weapon's personality.
A weapon that can be any other weapon? A weapon that can fly to your hand? A weapon that can help you teleport, as long as you already are wielding it? A weapon that sheathes itself in flame, or ice, or spits lightining or acid in the enemy's face? An weapon that gives you wings? An weapon that executes your wishes, but at a price?
The important thing is, they all have an...call it "theme". That's because they all have spirits inside, dontchaknow, and spirits have...well, personalities.
And all NPC personalities have a "theme", even if the "theme" is "person living in the Wild West and driving cattle around". Or, for a fantasy game, "a normal Nemedian guy who hopes his skill at arms would help him get ahead in life".
Or, in the case of weapons, The Noble Eagle, the Principle of Cutting, the Principle of Insertion, and The One Who Spots Everything (beware of ever meeting The Ruthless Ferret, though - he kills for fear, profit, pleasure, glory, infamy, food, because someone was in reach and his head was conveniently situated to shear off, and because once you start, you might as well go for the full round...)
The Noble Eagle has the powers of Sight (including through objects), See Magic, Flight, Paralysis, Telekinesis** and Longevity. He wants riches, power, but be ready for you your sex drive to take a plunge: eagles fuck once a year, after all, and he finds it distracting.
Farseer also gives you Sight, but also DarkSight, See Magic, and only then Flight (to get to better vantage points), and Longevity. He's quite close to The Noble Eagle, but while he respects the Eagle, the Eagle secretly envies Farseer. His desires are Curiosity, Respect, and Sex (being able to see people naked either makes you horny, or jaded, but being jaded doesn't match well with his curiosity). However, he lowers your desire for mass violence: Farseer prizes understanding and showing off the knowledge so obtained, not killing off. He very much wants battles with worthy opponents, though: what's better than figuring out the weakness of a man with no weaknesses?
Cleancutter is probably his stellar opposite, yet the two are, for some reason, close friends. Cleancutter allows you Power Cuts, Transformation (of Cleancutter, not yourself - you can always carry him like a knife, if only a knife is allowed, or as a glaive, if you face a horseman), Spirit-cutting, Wounding, and allows you to sever causality to get what you want by merely making a symbolic cut in the air. However, something is going to happen, as a price: when you cut the strings of causality, expect backlash! (Also: karma is a bitch).
You get the idea.
*Rusty weapons are alternately said to have spots on their souls, or to be weeping...forever. Or both.
**You suck being an eagle if you can't carry your prey off, if it's struggling, and eagles are long-lived.
P.S.: Those are the versions of Farseer and Cleancutter that I'm using. They might well be different in your campaign.
Showing posts with label osr. Show all posts
Showing posts with label osr. Show all posts
Sunday, 26 March 2017
Saturday, 18 March 2017
Farseer, Lord of Glorious Battle and Cleancutter, Red Rainbow Amidst The Rain Drops!
I'm running a campaign for Low Fantasy RPG, on-and-off...meaning "any time that the WHoOG campaign isn't running for one reason or another". We are playing Wandering Heroes of Ogre Gate, and I'm behind with the updates again - it's just that we play more often than that!
I'm also planning to make it into a setting supplement...or mini-supplement, we'll see. I'm not even trying to hide that my main inspiration for that are the Books of Twelve Swords by Fred Saberhagen, the French RPG Bloodlust, and Earthdawn's magic items. (Well, I hear Dave Arneson himself has been putting magic swords in his setting as important part of the magic, but I don't know anything else. Either way, it's nice to know I'm following good tradition!)
The first thing that you'd notice if you played in this campaign, would be...that there's no Wizard class. Want magic? Find an item.
Most such items are weapons. For a reason that's part of the setting's lore.
And now, let me introduce you two NPCs from this campaign!
Farseer, Lord of Valorous Battle looks like a slender Type XIX (with side rings), according to Oakeshott's typology. He's black as night, and carries a symbol of the Iron God (which I decided to adopt in my setting...though he might turn out to be just a namesake).
He's made of cold iron, of course.
The first power he always gives to any user is the ability to see the invisible, including in the dark. This was already used to notice a dryad hiding in her own tree. (Previous unscrupulous owners have used it to see through clothes, as Farseer would tell you - not that he's hinting at anything...he's not a pervert at all!)
Later it might be upgraded to "seeing magic emanations".
Then, he'd give you the power of sprouting wings (for a time), and then having them retract.
And if he likes you well enough, then he would make you unaging. Forget
He has one more power that he seldom grants to any user. Speculations abound as to what is might be: Does he teach the owner deadly counters, coupled with sixth sense? Grant stunning beauty? Allow the limited use of a Forbidden Wish (1/lunar month)? Immunity to fire? Control over water?
Is it even only one power, or does he just hold back several things he doesn't give access to, except as required?
One thing is for sure: Farseer doesn't want you to kill many people. He wants you to avoid fights, except with enemies that would provide a valorous combat. He's very much a "quality over numbers" guy!
And yes, the sword is a "he", most definitely, as he'd tell you if you ever met. It's just an accident most of his wielders have been female, and good-looking at that...funny coincidence, that!
Or, as it often works with those blades - is it a coincidence?
Cleancutter, Red Rainbow Amidst The Rain Drops looks like a mix between a Peidao and a Bulgarian sabre, with slightly bigger guard. And he's white...like the bones long-dead gods, some would say.
Cleancutter is also silvered, which might or might not explain his colour.
The first power he'd give you is the power of sudden, deep cuts. Which is something all swords do, in a way - but he can decapitate an enemy regardless of armour (which normal swords can't do).
The second power he would reveal is his ability to change shapes temporarily. So, if you need to enter a palace, you could have Cleancutter as an inoffensive dagger on your belt (though he'd remind you about that...) A rider attacking you? Cleancutter can be your halberd or pike. Someone grappled you? Cleancutter can become tigerclaws affixed to your wrist.
The third power is his ability to drink souls of your enemies, and grant you parts of their abilities (or just of their lifeforce, should you need it - and yes, if you didn't need it, this can prolong your "natural" lifespan a lot, preventing aging, much like Farseer's ability).
His fourth power is the ability to hurt even targets that are far away.
His fifth and subsequent powers are subject to speculation, too. Does he grant true agelessness, regardless of killing? Does he cause wounds that can never stop bleeding, unless the user touches them with his blade again? Does he give you the power of bladedancing, which can allow you to protect a single target against any attack, even at the cost of your life? Does he allow you to stop any attack (1/ lunar month)? Does he hew the weapon of any enemy when you defend?
Or does he, as some claim, allow you to cut the binds of causality, granting you a Forbidden Wish for seemingly unconnected actions - but possibly at a terrible price?
Or, conversely, does he allow you to cut the ties that bind enemies to what they cherish? No doubt there would be a price for the ability to sever the love of the grieving wife for her perished husband, or the like - but what would it be?
Questions, questions...and no answers in sight. But a few things are for sure: he likes women (not as targets), money, and slaughter - not necessarily in that order. He's a "quantity over quality" kind of guy, unlike Farseer. And he's slower to give you his trust, but readily adits what (and how) he wants you to do.
Oh, and you should never call him Vorpy. Only Farseer gets away with that, at times...and he hates the price so much, he tries to avoid it.
Important: all magic weapons in my setting have the one obvious power of never needing sharpening, anti-rust measures, or the like. That's a separate power in Low Fantasy RPG which I decided to make a default in my setting.
But then, they're the only way to gain magic powers of any kind, so it makes sense to preserve them!
I'm also planning to make it into a setting supplement...or mini-supplement, we'll see. I'm not even trying to hide that my main inspiration for that are the Books of Twelve Swords by Fred Saberhagen, the French RPG Bloodlust, and Earthdawn's magic items. (Well, I hear Dave Arneson himself has been putting magic swords in his setting as important part of the magic, but I don't know anything else. Either way, it's nice to know I'm following good tradition!)
The first thing that you'd notice if you played in this campaign, would be...that there's no Wizard class. Want magic? Find an item.
Most such items are weapons. For a reason that's part of the setting's lore.
And now, let me introduce you two NPCs from this campaign!
Farseer, Lord of Valorous Battle looks like a slender Type XIX (with side rings), according to Oakeshott's typology. He's black as night, and carries a symbol of the Iron God (which I decided to adopt in my setting...though he might turn out to be just a namesake).
He's made of cold iron, of course.
The first power he always gives to any user is the ability to see the invisible, including in the dark. This was already used to notice a dryad hiding in her own tree. (Previous unscrupulous owners have used it to see through clothes, as Farseer would tell you - not that he's hinting at anything...he's not a pervert at all!)
Later it might be upgraded to "seeing magic emanations".
Then, he'd give you the power of sprouting wings (for a time), and then having them retract.
And if he likes you well enough, then he would make you unaging. Forget
He has one more power that he seldom grants to any user. Speculations abound as to what is might be: Does he teach the owner deadly counters, coupled with sixth sense? Grant stunning beauty? Allow the limited use of a Forbidden Wish (1/lunar month)? Immunity to fire? Control over water?
Is it even only one power, or does he just hold back several things he doesn't give access to, except as required?
One thing is for sure: Farseer doesn't want you to kill many people. He wants you to avoid fights, except with enemies that would provide a valorous combat. He's very much a "quality over numbers" guy!
And yes, the sword is a "he", most definitely, as he'd tell you if you ever met. It's just an accident most of his wielders have been female, and good-looking at that...funny coincidence, that!
Or, as it often works with those blades - is it a coincidence?
Cleancutter, Red Rainbow Amidst The Rain Drops looks like a mix between a Peidao and a Bulgarian sabre, with slightly bigger guard. And he's white...like the bones long-dead gods, some would say.
Cleancutter is also silvered, which might or might not explain his colour.
The first power he'd give you is the power of sudden, deep cuts. Which is something all swords do, in a way - but he can decapitate an enemy regardless of armour (which normal swords can't do).
The second power he would reveal is his ability to change shapes temporarily. So, if you need to enter a palace, you could have Cleancutter as an inoffensive dagger on your belt (though he'd remind you about that...) A rider attacking you? Cleancutter can be your halberd or pike. Someone grappled you? Cleancutter can become tigerclaws affixed to your wrist.
The third power is his ability to drink souls of your enemies, and grant you parts of their abilities (or just of their lifeforce, should you need it - and yes, if you didn't need it, this can prolong your "natural" lifespan a lot, preventing aging, much like Farseer's ability).
His fourth power is the ability to hurt even targets that are far away.
His fifth and subsequent powers are subject to speculation, too. Does he grant true agelessness, regardless of killing? Does he cause wounds that can never stop bleeding, unless the user touches them with his blade again? Does he give you the power of bladedancing, which can allow you to protect a single target against any attack, even at the cost of your life? Does he allow you to stop any attack (1/ lunar month)? Does he hew the weapon of any enemy when you defend?
Or does he, as some claim, allow you to cut the binds of causality, granting you a Forbidden Wish for seemingly unconnected actions - but possibly at a terrible price?
Or, conversely, does he allow you to cut the ties that bind enemies to what they cherish? No doubt there would be a price for the ability to sever the love of the grieving wife for her perished husband, or the like - but what would it be?
Questions, questions...and no answers in sight. But a few things are for sure: he likes women (not as targets), money, and slaughter - not necessarily in that order. He's a "quantity over quality" kind of guy, unlike Farseer. And he's slower to give you his trust, but readily adits what (and how) he wants you to do.
Oh, and you should never call him Vorpy. Only Farseer gets away with that, at times...and he hates the price so much, he tries to avoid it.
Important: all magic weapons in my setting have the one obvious power of never needing sharpening, anti-rust measures, or the like. That's a separate power in Low Fantasy RPG which I decided to make a default in my setting.
But then, they're the only way to gain magic powers of any kind, so it makes sense to preserve them!
Monday, 26 December 2016
Multiple HPs?
In continuation of my previous idea: what if a (d20-styled) adventurer had multiple XPs and multiple HPs, each named after different gods?
You're a Barbarian. You have X hp from god A, Y hp from god B and Z xp from goddess Z?
It seems hard to remember. Writing it down on a character sheet, however, would remove the problem.
Hmm...that raises some questions.
The god of Fighters, the goddess of Magic, the goddess of Shadows? How many gods should there be?
Do I want a god of Songs, a goddess of Fertility?
Split the god of Fighters in a god of Excelence (with his sub-aspect of Arts and sub-aspect of Crafts) and a god of Violence?
The important question, if I decide to go there, are two:
Does "gods' Vitality" apply to different body locations, making it a hit location system?
And do the NPCs get "demon HP", or can adventurers gain it by dealing with demons as well? How does it interact with the HP granted by gods?
Decisions, decisions!
You're a Barbarian. You have X hp from god A, Y hp from god B and Z xp from goddess Z?
It seems hard to remember. Writing it down on a character sheet, however, would remove the problem.
Hmm...that raises some questions.
The god of Fighters, the goddess of Magic, the goddess of Shadows? How many gods should there be?
Do I want a god of Songs, a goddess of Fertility?
Split the god of Fighters in a god of Excelence (with his sub-aspect of Arts and sub-aspect of Crafts) and a god of Violence?
The important question, if I decide to go there, are two:
Does "gods' Vitality" apply to different body locations, making it a hit location system?
And do the NPCs get "demon HP", or can adventurers gain it by dealing with demons as well? How does it interact with the HP granted by gods?
Decisions, decisions!
Labels:
D20,
gods and demons,
houserules,
Musings,
osr,
simulationism
Tuesday, 22 April 2014
[OSR/Tianxia] One day in the year of the fox..
[I]Here's a Tianxia one-shot that I set in the Red Tide setting, in Xian. Makes perfect sense, doesn't it? Yeah, I know one of those is run an OSR setting, and the other uses the Fate Core system... well, let's say I don't see that as a bug!
Besides, Red Tide is a Southeast Asian setting with heavy Chinese influence. Tianxia would be a rather poor wuxia game if it couldn't represent that!
But why did I need to run that one-shot? Well, it was due to the GM of our Tianxia game (actually, everyone but me and another player) catching a case of absentium ininterruptus (i.e. needing to cancel in the last minute, see you next week, guys), I ran a Tianxia one-shot instead. I kinda ran it at short notice, but since we were there already, why miss the change to try something new? I have already a place in the Red Tide I'm used for a short story (no NPCs met here are from it, though).
The player chose to play an Iron Dragon stylist again, but I insisted on creating new characters, so it wouldn't intersect with the longer Tianxia campaign.
One change I introduced to the Red Tide setting: historically, people didn't make much of a difference between martial arts and magic (actually, supposed magic spells were part of the pre-battle preparation of some participants in the Boxer rebellion). So the PC was created according to the rules in Tianxia, and was an illiterate martial artist. Yet in the setting he was considered a magician, and could become daifu if he proved himself - although he would be of the kind that can't read (promoted for outstanding martial skill).
Here's a short outline, written by the other player.
Before we began, though, I set up a couple Campaign Aspects.
No, I'm not going to tell you what I compelled them for. But here they are, you can try to guess.
"One day, in the year of the fox..."
"When the strong young man of the rising sun heard the tolling of the great black bell..."
https://www.youtube.com/watch?v=4IROA3AWXtA
Disclaimer:
I'm relatively well-known for utilising ambiguous Aspects. But, some people would say, which reading is the true one?
I allow all of them, by default. Yes, that includes the contradictory ones. Both people and settings are complicated and often-contradictory. Fate points take care of using "the right reading at the right time".
Wu Kuang was the second child of a farmer in the Xian protectorate. He was a stout and strong but simple man, having learned some Kung Fu from a passing master several years ago. He often took cattle and other produce from his father's lands to the nearby town of Banakampure and the events described here happened on one such trip. It was near sunset and Kuang was sitting in one of the local establishments know for its special services provided by the serving girls but also for the its cuisine, in which the young man was more interested. The girl that brought him dumplings leaned over while putting the dish in front of him in one clean motion and whispered slily if he'd like to help her play a flute in the back room. A surprised “I am not a musician” left her stunned. She thought he was joking but realized that he wasn't when she observed him burn his fingers several times while ravenously eating dumplings with his hands. A man burst through the window screaming “The Kueh! The Kueh want to kill me! I saw them, they chased me!”. The town bells were singing a dark song in the distance to warn of impending danger. The patrons and staff were greatly stirred by what the man said and the alarming cry of the bells. Within seconds the inn was completely empty. Everyone had ran as fast as they could towards their homes in fear and worry. Including our hero, who decided it was no business of his what some demon-worshippers might be doing. Although the only Kueh that might appear would be smugglers or pirates, as the Sultanate,(being founded by a converted Makerite who became Xianese daifu) didn't trade with them on religious grounds.
Soon after exiting town, Kuang saw, not very far from where he was standing, six men dressed in odd black clothes and carrying weapons... he tried to avoid them by running as fast as he could down a narrow path convenient for his escape. An arrow whirred past him and hit a tree slightly off to his left. Fortunately he outran them (keeping hidden between the trees) for now, but he knew they would eventually catch up to him when the path reached the river and where the archer in their group could have a clear shot, so he left the path and took through the forest.
He lost them. But now he sensed another presence, he saw it in the distance – not quite a human figure, moving through the crowns of the trees, jumping from one branch to another as agile as a cat. He couldn't outrun this foe. Kuang took a defensive position behind a tree hoping to avoid an attack from above by doing as a squirrel, moving around the trunk hiding from a clear line of attack. The black figure jumped straight at the tree, pulling out a sword and hacking into the tree trunk to alter its course, spinning round the side and dropping straight on Kuang. The young man tried to deflect, the figure in black spun in the air and delivered a cutting blow to his face. Kuang got a shallow cut, but it would definitely leave a scar. Strength was to his advantage so he grabbed the Kueh in a lock, the Kueh tried to push himself up the tree with his legs in order to slip out of Kuang's grasp- he failed and they both dropped on the ground for a struggle. His grasp tightened around the arms and neck of the killer.
A quick jerk by the Kueh allowed him to hit the cut on Kuang's face with the back of his head but the young man persevered. Another tightening of Kuang's lock made the Kueh lose consciousness. At this moment Kuang saw they were not alone, yet another figure lurked in the dark... he managed to make out the shape of a tiger. Now he was in real trouble. Quick thinking! He cut the Kueh's body in several places and ran hoping the tiger would be satisfied with him rather than Kuang. The plan worked. So far, so good.
Upon reaching his home he saw it burning, the cries of his parents and siblings coming from within. Only one way in – he burst through the burning door and started dragging them out. Singed by flames and choked by fumes he pulled the last of them his little brother and Little Sun Wukong, a 'mischievous macaque he took as a pet and grew fond of over the years. Three times he dove in, dragging two people each time, as the flames tried to choke him or engulf him.
The pirates outside were waiting for him. They had surrounded him and his family. One of the men in black said, “Put them back in, especially that one! Than lock the door from inside. You can leave her outside, though”, pointing to his little brother and his little sister, respectively.
Kuang went on the attack, the only thing left. He dashed a few stabs from the spears, grabbing them and knocking out the man in the middle with a kick. Kuang pushed the spears back to their owners' faces leaving them stunned and one of them losing grip. Kuang swung the loose spear and with a single swing took out both of them. He made it out with only a few scratches from the 2 archers that were now running scared.
Then it was time for the next two Aspects. However, due to scheduling issues, we didn't play long with them before switching. They were mostly a way to compel him, once.
"Fire in her stare, in the woods without a sound"
"Feel no sorrow, feel no pain, feel no hurt, there's nothing gained..."
https://www.youtube.com/watch?v=3_pzbTGmKLc
A halfling appeared form the forest with a heavy breath....
“Looks like I missed the fun”, she said, “well I gotta catch up to them!”. She ran past Kuang and Little Wukong darted after her.
“Hey, who are you?”, Kuang yelled runnig after her and his little friend. She stopped.
“It doesn't matter. I have business with the Kueh. They're not going to strike only here. What are you gonna do now?”
“Are you going after them alone?!”
“Yes, so what are YOU gonna do??”, she replied with strange confidence.
“You're crazy! Come with me to town, there will be a militia!”
“Phah! You're way too scared for a man your size. I mean, look at me, I'm not scared!...Huh! I can't be wasting time with local cowards!”, she disappeared in the darkness among the trees.
(That's actually not what she said – she actually said “if those of you that are 2 meters tall are no good hiding, those 1.20 meters will do the job”. But that's how the player remembers it, and he wrote the AP. So I'm leaving both versions here).
I get a feeling he was going for more gongfupian feel, though, while I was going for the more typical wuxiapian. We should discuss this before next time.)
Kuang picked up LittleWukong and went back to his family. His parents and siblings stayed with relatives in Banakampure, while he joined the militia the next day. The militia was led by a strong and hardened dwarf - Gadril, a master of the underground Kung Fu. He led them from village to village, everywhere they went they saw carnage and burned buildings. What was peculiar is that there were a lot of Kueh corpses strewn in some places. Villagers, what little numbers survived, spoke of a female halfling saving them, sometimes in the last moment. They reached a village almost near the border with the Shou territory. A survivor told them that a halfling appeared and scared off the Kueh... but this time another being appeared, tiger-like yet somehow human. It snatched the brave halfling after an uneven fight and dragged her deep into the woods. The militia was at a loss, although Wu Kuang could confirm the tale of the weird halfling girl.
And it was time for the final confrontation, because the time was running short. This meant...new Aspects!
"Once a world of glittering hope, this world is not the world we knew..."
"I have died a thousand times watching all these angels fall"https://www.youtube.com/watch?v=VL9zHivLBvw
Also see: disclaimer, again
“There's an old Shou temple nearby, no doubt it's from that cursed place, they used all kinds of black magic!”, Kuang told Gadril.
“We don't have any leads so this is probably our best guess”, the dwarf agreed,”But it's gonna be just me and you, it will be too dangerous for the others, you at least know some Kung Fu.”
Nobody lived at the temple because the magi that conquered the place used terrible weapons on it. Only the temple was left standing, legends said, while the jungle around was levelled with the ground.
Kuang could only conclude that this was a cursed place. Which it was in more than one way.
http://upload.wikimedia.org/wikipedia/commons/thumb/5/58/Hiroshima_Dome_1945.gif/384px-Hiroshima_Dome_1945.gif
They set straight for the temple while the rest were led back to Banakampur by a local girl who had weak Kung Fu but was one of the two other militia members to know any. After several hours the duo reached the old temple towering above the trees. It should have been crumbling, yet it was like new, and casting a grotesque shadow, nearly as grotesque as the spirelike building itself. They searched through it, starting by the undergrounds, and finally found a corridor leading to a room in the uppermost floors of the temple, the room was different, there was some sort of energy coming from it.
“You came back for more...this time you won't be so lucky as the time you left me to that tiger.”, said a creature that appeared as if from the slight gust of wind that suddenly shot from the room up ahead. Kuang and his companion saw a slender but sinewy figure that resembled both human and animal, it was definitely humanoid but had the fur, facial features and step of a tiger.
“How?!”, yelled Kuang,”... the tiger killed you!!”
“It did, and didn't. We joined.”
“Where's the halfling??”, asked Kuang.
“I ate her.”, said the tiger-like creature and it jumped to the low ceiling.
Gadril had fallen into an unexpected trans, and Kuang realised what was happening after it took him as well. He was following the smallest hints of the enemy's movements in order to set-up a devastating counterattack. But the man-tiger on the ceiling was doing the same... it was much like a fight, except nobody was fighting. Yet it was going to decide the outcome, he knew!
So Kuang had no choice but to join. He realised the tiger would jump aside – his Chi was strong that way, and he'd disappar in the shadows,he realised.
Instead of attacking, however, he whispered, “She was really tasty. You will be next...”.
Kuang sensed him right behind his back and turned sharply to deliver a blow. As he did, he realised it would have connected! A flurry of blows would follow. But it was just the murderous intent of the enemy he had sensed. At least now he could see him again.
The young man prepared mentally to get the tiger in a lock but his minds whispered his hands would slip - once, then a second time. And the enemy would use this to his advantage, using their attacks to load his "internal spring" and surge forward...
It was at this point Wu jumped forward. So did the dwarf. Yet they haven't read the enemy well, and he had managed to guess their tactics! As a result, they didn't expect him moving forward to intercept the closer one, and kicking ferociously into Kuang's chest, throwing him backwards. He struck his head in the wall, and things got kinda blurry. Did the man-tiger break Gadril's leg then, or later? He couldn't tell.
More blows followed – fully real this time – and then a kick to the face finished it. Kuang was done, the already dim corridor went completely dark, he lost consciousness and regained it again. Or was it that he realised he can't win now, although his ferocious training still kept him on his feet?
He half-remembered running, while there were crunching sounds behind him... maybe he just didn't want to remember details.
He “woke up” in the jungle. No trace of the tiger-like Kueh or Gadril, except maybe some tiny specks of blood on his clothes. He was alive... but as he headed back towards Banakampure, dizzy, he realised a few things.
That wasn't the last time they were going to meet! This enemy wasn't going to stop killing people, but Wu Kuang wasn't ready for him.
So he needed to learn more kung-fu if he was to survive it next time!
Yeah, I kinda left it open for continuation. Because you never know. And just because a player had conceded is no reason to discard a fully formed and already introduced archenemy!
I also belive he learned a thing or two on Tianxia tactics, seeing me deal with him with 1 Fate point per scene. And yes, Tianxia is a tactical game!
Besides, Red Tide is a Southeast Asian setting with heavy Chinese influence. Tianxia would be a rather poor wuxia game if it couldn't represent that!
But why did I need to run that one-shot? Well, it was due to the GM of our Tianxia game (actually, everyone but me and another player) catching a case of absentium ininterruptus (i.e. needing to cancel in the last minute, see you next week, guys), I ran a Tianxia one-shot instead. I kinda ran it at short notice, but since we were there already, why miss the change to try something new? I have already a place in the Red Tide I'm used for a short story (no NPCs met here are from it, though).
The player chose to play an Iron Dragon stylist again, but I insisted on creating new characters, so it wouldn't intersect with the longer Tianxia campaign.
One change I introduced to the Red Tide setting: historically, people didn't make much of a difference between martial arts and magic (actually, supposed magic spells were part of the pre-battle preparation of some participants in the Boxer rebellion). So the PC was created according to the rules in Tianxia, and was an illiterate martial artist. Yet in the setting he was considered a magician, and could become daifu if he proved himself - although he would be of the kind that can't read (promoted for outstanding martial skill).
Here's a short outline, written by the other player.
Before we began, though, I set up a couple Campaign Aspects.
No, I'm not going to tell you what I compelled them for. But here they are, you can try to guess.
"One day, in the year of the fox..."
"When the strong young man of the rising sun heard the tolling of the great black bell..."
https://www.youtube.com/watch?v=4IROA3AWXtA
Disclaimer:
I'm relatively well-known for utilising ambiguous Aspects. But, some people would say, which reading is the true one?
I allow all of them, by default. Yes, that includes the contradictory ones. Both people and settings are complicated and often-contradictory. Fate points take care of using "the right reading at the right time".
Wu Kuang was the second child of a farmer in the Xian protectorate. He was a stout and strong but simple man, having learned some Kung Fu from a passing master several years ago. He often took cattle and other produce from his father's lands to the nearby town of Banakampure and the events described here happened on one such trip. It was near sunset and Kuang was sitting in one of the local establishments know for its special services provided by the serving girls but also for the its cuisine, in which the young man was more interested. The girl that brought him dumplings leaned over while putting the dish in front of him in one clean motion and whispered slily if he'd like to help her play a flute in the back room. A surprised “I am not a musician” left her stunned. She thought he was joking but realized that he wasn't when she observed him burn his fingers several times while ravenously eating dumplings with his hands. A man burst through the window screaming “The Kueh! The Kueh want to kill me! I saw them, they chased me!”. The town bells were singing a dark song in the distance to warn of impending danger. The patrons and staff were greatly stirred by what the man said and the alarming cry of the bells. Within seconds the inn was completely empty. Everyone had ran as fast as they could towards their homes in fear and worry. Including our hero, who decided it was no business of his what some demon-worshippers might be doing. Although the only Kueh that might appear would be smugglers or pirates, as the Sultanate,(being founded by a converted Makerite who became Xianese daifu) didn't trade with them on religious grounds.
Soon after exiting town, Kuang saw, not very far from where he was standing, six men dressed in odd black clothes and carrying weapons... he tried to avoid them by running as fast as he could down a narrow path convenient for his escape. An arrow whirred past him and hit a tree slightly off to his left. Fortunately he outran them (keeping hidden between the trees) for now, but he knew they would eventually catch up to him when the path reached the river and where the archer in their group could have a clear shot, so he left the path and took through the forest.
He lost them. But now he sensed another presence, he saw it in the distance – not quite a human figure, moving through the crowns of the trees, jumping from one branch to another as agile as a cat. He couldn't outrun this foe. Kuang took a defensive position behind a tree hoping to avoid an attack from above by doing as a squirrel, moving around the trunk hiding from a clear line of attack. The black figure jumped straight at the tree, pulling out a sword and hacking into the tree trunk to alter its course, spinning round the side and dropping straight on Kuang. The young man tried to deflect, the figure in black spun in the air and delivered a cutting blow to his face. Kuang got a shallow cut, but it would definitely leave a scar. Strength was to his advantage so he grabbed the Kueh in a lock, the Kueh tried to push himself up the tree with his legs in order to slip out of Kuang's grasp- he failed and they both dropped on the ground for a struggle. His grasp tightened around the arms and neck of the killer.
A quick jerk by the Kueh allowed him to hit the cut on Kuang's face with the back of his head but the young man persevered. Another tightening of Kuang's lock made the Kueh lose consciousness. At this moment Kuang saw they were not alone, yet another figure lurked in the dark... he managed to make out the shape of a tiger. Now he was in real trouble. Quick thinking! He cut the Kueh's body in several places and ran hoping the tiger would be satisfied with him rather than Kuang. The plan worked. So far, so good.
Upon reaching his home he saw it burning, the cries of his parents and siblings coming from within. Only one way in – he burst through the burning door and started dragging them out. Singed by flames and choked by fumes he pulled the last of them his little brother and Little Sun Wukong, a 'mischievous macaque he took as a pet and grew fond of over the years. Three times he dove in, dragging two people each time, as the flames tried to choke him or engulf him.
The pirates outside were waiting for him. They had surrounded him and his family. One of the men in black said, “Put them back in, especially that one! Than lock the door from inside. You can leave her outside, though”, pointing to his little brother and his little sister, respectively.
Kuang went on the attack, the only thing left. He dashed a few stabs from the spears, grabbing them and knocking out the man in the middle with a kick. Kuang pushed the spears back to their owners' faces leaving them stunned and one of them losing grip. Kuang swung the loose spear and with a single swing took out both of them. He made it out with only a few scratches from the 2 archers that were now running scared.
Then it was time for the next two Aspects. However, due to scheduling issues, we didn't play long with them before switching. They were mostly a way to compel him, once.
"Fire in her stare, in the woods without a sound"
"Feel no sorrow, feel no pain, feel no hurt, there's nothing gained..."
https://www.youtube.com/watch?v=3_pzbTGmKLc
A halfling appeared form the forest with a heavy breath....
“Looks like I missed the fun”, she said, “well I gotta catch up to them!”. She ran past Kuang and Little Wukong darted after her.
“Hey, who are you?”, Kuang yelled runnig after her and his little friend. She stopped.
“It doesn't matter. I have business with the Kueh. They're not going to strike only here. What are you gonna do now?”
“Are you going after them alone?!”
“Yes, so what are YOU gonna do??”, she replied with strange confidence.
“You're crazy! Come with me to town, there will be a militia!”
“Phah! You're way too scared for a man your size. I mean, look at me, I'm not scared!...Huh! I can't be wasting time with local cowards!”, she disappeared in the darkness among the trees.
(That's actually not what she said – she actually said “if those of you that are 2 meters tall are no good hiding, those 1.20 meters will do the job”. But that's how the player remembers it, and he wrote the AP. So I'm leaving both versions here).
I get a feeling he was going for more gongfupian feel, though, while I was going for the more typical wuxiapian. We should discuss this before next time.)
Kuang picked up LittleWukong and went back to his family. His parents and siblings stayed with relatives in Banakampure, while he joined the militia the next day. The militia was led by a strong and hardened dwarf - Gadril, a master of the underground Kung Fu. He led them from village to village, everywhere they went they saw carnage and burned buildings. What was peculiar is that there were a lot of Kueh corpses strewn in some places. Villagers, what little numbers survived, spoke of a female halfling saving them, sometimes in the last moment. They reached a village almost near the border with the Shou territory. A survivor told them that a halfling appeared and scared off the Kueh... but this time another being appeared, tiger-like yet somehow human. It snatched the brave halfling after an uneven fight and dragged her deep into the woods. The militia was at a loss, although Wu Kuang could confirm the tale of the weird halfling girl.
And it was time for the final confrontation, because the time was running short. This meant...new Aspects!
"Once a world of glittering hope, this world is not the world we knew..."
"I have died a thousand times watching all these angels fall"https://www.youtube.com/watch?v=VL9zHivLBvw
Also see: disclaimer, again
“There's an old Shou temple nearby, no doubt it's from that cursed place, they used all kinds of black magic!”, Kuang told Gadril.
“We don't have any leads so this is probably our best guess”, the dwarf agreed,”But it's gonna be just me and you, it will be too dangerous for the others, you at least know some Kung Fu.”
Nobody lived at the temple because the magi that conquered the place used terrible weapons on it. Only the temple was left standing, legends said, while the jungle around was levelled with the ground.
Kuang could only conclude that this was a cursed place. Which it was in more than one way.
http://upload.wikimedia.org/wikipedia/commons/thumb/5/58/Hiroshima_Dome_1945.gif/384px-Hiroshima_Dome_1945.gif
They set straight for the temple while the rest were led back to Banakampur by a local girl who had weak Kung Fu but was one of the two other militia members to know any. After several hours the duo reached the old temple towering above the trees. It should have been crumbling, yet it was like new, and casting a grotesque shadow, nearly as grotesque as the spirelike building itself. They searched through it, starting by the undergrounds, and finally found a corridor leading to a room in the uppermost floors of the temple, the room was different, there was some sort of energy coming from it.
“You came back for more...this time you won't be so lucky as the time you left me to that tiger.”, said a creature that appeared as if from the slight gust of wind that suddenly shot from the room up ahead. Kuang and his companion saw a slender but sinewy figure that resembled both human and animal, it was definitely humanoid but had the fur, facial features and step of a tiger.
“How?!”, yelled Kuang,”... the tiger killed you!!”
“It did, and didn't. We joined.”
“Where's the halfling??”, asked Kuang.
“I ate her.”, said the tiger-like creature and it jumped to the low ceiling.
Gadril had fallen into an unexpected trans, and Kuang realised what was happening after it took him as well. He was following the smallest hints of the enemy's movements in order to set-up a devastating counterattack. But the man-tiger on the ceiling was doing the same... it was much like a fight, except nobody was fighting. Yet it was going to decide the outcome, he knew!
So Kuang had no choice but to join. He realised the tiger would jump aside – his Chi was strong that way, and he'd disappar in the shadows,he realised.
Instead of attacking, however, he whispered, “She was really tasty. You will be next...”.
Kuang sensed him right behind his back and turned sharply to deliver a blow. As he did, he realised it would have connected! A flurry of blows would follow. But it was just the murderous intent of the enemy he had sensed. At least now he could see him again.
The young man prepared mentally to get the tiger in a lock but his minds whispered his hands would slip - once, then a second time. And the enemy would use this to his advantage, using their attacks to load his "internal spring" and surge forward...
It was at this point Wu jumped forward. So did the dwarf. Yet they haven't read the enemy well, and he had managed to guess their tactics! As a result, they didn't expect him moving forward to intercept the closer one, and kicking ferociously into Kuang's chest, throwing him backwards. He struck his head in the wall, and things got kinda blurry. Did the man-tiger break Gadril's leg then, or later? He couldn't tell.
More blows followed – fully real this time – and then a kick to the face finished it. Kuang was done, the already dim corridor went completely dark, he lost consciousness and regained it again. Or was it that he realised he can't win now, although his ferocious training still kept him on his feet?
He half-remembered running, while there were crunching sounds behind him... maybe he just didn't want to remember details.
He “woke up” in the jungle. No trace of the tiger-like Kueh or Gadril, except maybe some tiny specks of blood on his clothes. He was alive... but as he headed back towards Banakampure, dizzy, he realised a few things.
That wasn't the last time they were going to meet! This enemy wasn't going to stop killing people, but Wu Kuang wasn't ready for him.
So he needed to learn more kung-fu if he was to survive it next time!
Yeah, I kinda left it open for continuation. Because you never know. And just because a player had conceded is no reason to discard a fully formed and already introduced archenemy!
I also belive he learned a thing or two on Tianxia tactics, seeing me deal with him with 1 Fate point per scene. And yes, Tianxia is a tactical game!
Labels:
Actual Play report,
FATE,
One-shot,
osr,
Red Tide,
Southeast Asia,
Tianxia,
Wuxia
Saturday, 5 April 2014
Surprising myself, or just buying what I haven't got yet?
Okay, I just made an unexpected observation about myself.
Most of my latest purchases have been either OSR games (DCC, Scarlet Heroes) or narrativist games (Fate-based, but also High Valour and Beast Hunter. And Circle of Hands, if that counts). And I'm considering more OSR games, mainly the Red Tide setting and ACKS (and if Kiero comes to develop his historical setting for ACKS, this one as well).
If it wasn't for Esteren's KS, Tékumel's KS and Savage Worlds of Solomon Kane, I wouldn't have purchased a proper* simulationist game for over a month!
*Proper here means "meant to be simulationist". I find many so-called story-games to have better simulation than some so-called sim games. But they're not meant as such, and that's another topic.
Most of my latest purchases have been either OSR games (DCC, Scarlet Heroes) or narrativist games (Fate-based, but also High Valour and Beast Hunter. And Circle of Hands, if that counts). And I'm considering more OSR games, mainly the Red Tide setting and ACKS (and if Kiero comes to develop his historical setting for ACKS, this one as well).
If it wasn't for Esteren's KS, Tékumel's KS and Savage Worlds of Solomon Kane, I wouldn't have purchased a proper* simulationist game for over a month!
*Proper here means "meant to be simulationist". I find many so-called story-games to have better simulation than some so-called sim games. But they're not meant as such, and that's another topic.
Tuesday, 24 September 2013
Cool toys for OSR fighters
The current thread on the Big Purple is giving me ideas. It's about whether OSR fighters should have "cool manoeuvres" or not. (And frankly, I think they should, or the wizards and clerics should be brought down a couple notches as well. Fighters are inherently cooler than other classes, but it should be made clear even to fighter-haters, too!)
AFAICT, the two main objections to the fighters having such manoeuvres is a) we don't want to describe each swing, and b) we want more down-to-earth fights. I agree with the latter, FWIW. But let me address how it could be done.
So, I admit I don't get it why people would equate "more powerful/interesting fighters" with "more detail how a swing happens"? 4e proves it ain't so IME. At least, I often can't imagine the specific actions from the movements on the grid.
And it's even arguable whether a 4e fighter is more powerful than a OD&D Fighting (wo)man. I mean, just how often does a 4e Fighter kill 4 kobolds in one attack, minions or not? The 0e Fighting man can do that. So it's about having more interesting options baked in the system (that is, on top of everything else you could and should be doing!)
But fine, let's get down-to-earth. You know what rule would make OSR/TSR-era D&D more down-to-earth while also reducing complexity?
"When the fighter attacks a non-fighter of the same or lower level, he rolls for damage". Possibly add "....rolls the d20, but applies it as damage".
There, you have it. A 1st level Fighting (Wo)Man is a Veteran. IME, when a veteran fights some young buck and sees an opportunity, meaning "his/her turn in initiative came", the other guy is in for a world of hurt. Seen that happening, it wasn't pretty. And no, when a fencing expert feints, you'd better start praying for your soul.
Yes, that makes them the masters of the battlefield. Just like Clerics are masters of the religious matters and healing, and just like Wizards are the only ones that can cast spells... no contradiction here. Keep in mind, they can still fight back, they just need to pass his AC. There's no option for the fighter to cast a spell, not even with a roll, so it's still not equal, just less unequal. And of course, everyone rolls against a higher-level enemy, so it doesn't mean anyone overshadowing the rest in "boss battles" (assuming you've got boss battles).
-A Fighter always rolls for damage one die type higher. He or she can kill you with a knife as fast as a normal human can hurt you with a shord sword. That also means the warrior is never unarmed (rangers and paladins don't get that increase, but get the benefit of not being unarmed). The warrior can choose whether to deal subdual or normal damage, too.
(To anyone that objects, think of a warrior that can shatter bones with punches and break joints as a simple move. No, Monks aren't the only ones that get to be good unarmed fighters - just look how many wrestling matches Hercules had, how many of them ended in death, and what happened to the local though who tried to fight with Odysseus. Or, to put it in another way: beginning of the 20th century, one Japanese Judo sensei sees an European Fechtbuch. His reaction: "Wait, Europeans practiced ju-justsu in 17th century?"
Knowing that, I have a special message for anyone who tells me only Monks should have unarmed options. Said message translates from Bulgarian as "fuck off").
But fine, that's more powerful, but not really all that interesting. Let me see what else I can think of.
-Adapting the system of Stunts from Dragon Age and effects from the Bo9S and 4e.
Hey, pay attention to THIS sword!
Inflict a penalty of (your level) to the attacks of anyone in hand-to-hand range with you, who tries to attack anyone else.
A sword is hanging above our heads.
Double your damage dice before rolling (2 effects).
Fortuna rules it all.
Make your damage rolls explode, Savage Worlds-style. Self-explanatory.
Trip, and you fall.
The enemy rolls an opposed attack roll against your roll, or is down.
Your blade, it's mine, your soul, like ice...
The enemy rolls an opposed check against your attack roll or is disarmed.
Get lost, fucker!
Push/Shove. The enemy rolls Fortitude or Reflex/Save vs Death or Wands. Failing it, he/she is pushed back.
"Aren't you Isabel's husband? Just don't hit me with the horns!"
That's simply a taunt (yes, you can try taunting without an effect, but it's your action for the round with most GMs I know...). The enemy rolls a Will-based save with a penalty of your level. A failure means the enemy gets a penalty of (half your level, roudn up) to attacking anyone else. A second successful Taunt on the same enemy gives them half that (round up again) to AC, as they're sacrificing their defence. A third Taunt leads to them having your Charisma as penalty to their to-hit rolls, because anger blinds them and makes them predictable. Further using Taunt has no effect.
Note: The Charisma penalty is always negative to the enemy, even if you have a -1 on Charisma. Equally, even if you have a +0, the penalty is still -1.
On top of that, taunts aren't penalised for being used on the same enemy (see below). You are, however, penalised for using them on more than one enemy in a single fight.
Warning: Doesn't work on non-sapient creatures. Opponent gets a +3 to their roll if you don't share a language, or +5 if you don't share the same culture. If you're different to the point where your cultures have different meanings for common gestures, and you don't share the language, this is impossible to do. The GM might warn you if (s)he thinks it reasonable for you to have spotted that.
Cleave in 'twain!
Deal maximum damage on one of your dice, and roll another. That means that if you attack with a 2d6 two-handed sword, you deal 2d6+6 damage. If you hit with a two-handed axe, deal 1d12+12 damage (or if you're playing OD&D, deal 1d6+6 damage). This effect costs as much as 3 normal effects,
Traps hidden inside traps...
Feint: until his next action, the enemy has Your Intelligence modifier as penalty to either his AC or his to-hit roll. You must choose which one now.
Can you fight what you can't see?
Blind: until his next action, the enemy has a -4 to attack you. On his action, he can make a Fort/Save Vs. Death save to end the effect, or close their eyes and attack blindly. Doesn't work on constructs and other creatures lacking eyes. Opens an enemy to backstabbing/sneak attacks. You need two Manoeuvres to activate this!
Bind: this requires the enemy is armed with a weapon. Until his next action, they've got your Strength modifier as penalty to hit (see Taunt), and your Strength modifier as penalty against attacks from other characters. If they have another weapon that can be used up close, like a knife or rock, they can avoid the penalty to hit, but not the AC one.
The drawback is, the same AC penalty applies to you as well. he one that binded can choose to releast the Bind. Otherwise, the only way out is for the enemy to win a Str/Dex opposed check with you (each of you picks which one to use).
Stun: if you're using a bashing weapon, it's automatic. Otherwise, the enemy can choose to roll an opposed to-hit roll against your roll. If the stun succeeds, until enemy succeeds a Fort Save/Save vs Death, their attacks and defences suffer a -4 penalty. This costs two effects.
And here it's coming again...: roll to hit again, against the same enemy or another you can reach in this round (even with a missile weapon if you have one ready). This costs 2 effects, or 3 if you want to change weapons on the fly.
It's all in the feet.
You can move one hex on the battlemap. If you activate this at the cost of 3 effects, you pass behind the enemy's back and can backstab. On his turn, he needs to win an opposed Dex check in order to turn around without giving you an opening for attacking immediately.
...and so on. I'm pretty sure I can make up others.
How do you get effects? Roll a d6 along with the d20, on a 5, pick one effect. On a 6, pick two. You can elect to "save" an effect and deal it later when you roll another effect.
On 7th, 13th and 20th level, you add one more die to roll. Yes, teoretically, you could roll 8 effects. In practice, that only happens 1:1296 times.
Whenever you repeat a manoeuvre, however, that enemy gets a +1 damage against you, and you have a -1 on your saves against their spells until the end of the current combat. It pays to be unpredictable.
Keep in mind, you can deal effects even if you failed to hit. You can't add damage to an attack that didn't deal damage, but that doesn't prevent you from taking down an enemy.
-As above, but you pay for stunts with Elan points instead. You get 1 point for dropping an enemy, i.e. dealing the decisive strike, or after an attack if you take voluntarily a -5 penalty on your roll to hit and a -3 on your AC and damage until the end of the round. The two are cumulative, so you can take the penalty, drop an enemy nevertheless, and get 2 Elan points instead of 1 at the end of the round.
To add 1 effect on an attack, pay 1 point. To add 2 effects, pay 3 points. To add 3 effects, pay 10 points. Your points are lost whenever you have a rest. However, you need to hit successfully.
-Adapting the On Mighty Thews system - get effects depending on your roll to hit. For each 2 points you beat the necessary number, you get 1 effect to invoke.
As you can see, nothing here looks like magic powers, which is one of the objections to the 4e powers (including one of mine - I know all of that is possible, but some powers seem too dependent on the enemy to be able to invoke rgwm with any reliability in a fight. Hence, they seem magical - to me. That's however NOT due to the system, but to me having a different idea from the designers what fights look like, including epic fights).
Friday, 12 April 2013
After the one-shots of the decades: Old-school or New School?
The new guy in the group is going to run a game today. It's the homebrew setting of one of his classmates (she's written a novel with a wizarding school). The game will be run via FU the RPG.
So, we're just taking a system that's light enough, beating it into shape to fit the setting, and using the setting that has inspired the GM. Which leaves me wondering: Is that the old-school or the new-school approach?
Yes, it doesn't matter, I'm just curious.
Oh, BTW, quick advice based on the events of the session:
If you're playing in a setting based on a book, before the events unfolded (it can apply to, say, Star Wars) - kill a main character as fast as you can. Fun is bound to follow!
When in a school for delinquent wizards, don't, and I repeat, DON'T play them against each other to make them feel jealous, unless you've checked their files FIRST. You could even get laid, but the risk someone might die as a result is unacceptable!
So, we're just taking a system that's light enough, beating it into shape to fit the setting, and using the setting that has inspired the GM. Which leaves me wondering: Is that the old-school or the new-school approach?
Yes, it doesn't matter, I'm just curious.
Oh, BTW, quick advice based on the events of the session:
If you're playing in a setting based on a book, before the events unfolded (it can apply to, say, Star Wars) - kill a main character as fast as you can. Fun is bound to follow!
When in a school for delinquent wizards, don't, and I repeat, DON'T play them against each other to make them feel jealous, unless you've checked their files FIRST. You could even get laid, but the risk someone might die as a result is unacceptable!
Subscribe to:
Posts (Atom)