That's about my current character, the Patrician of the Realm (in Exalteds's...
Last session he got Exalted. As the GM put it, "you can't get any better as Solar material than that" (Solars are Exalted by the head of the setting's pantheon, the most powerful god of them all - and are thus the most powerful Exalted. She thinks they're also the most arrogant...which I wouldn't dispute).
How did I prove myself arrogant enough to get Exalted (after quite a few sessions of play)? By negotiating, believe it or not!
It was a good negotiation with Fair Folk. These are, in Exalted, the kind of "fairies" you see in old tales - the kind that come, charm you, steal your soul, and age your body beyond repair;).
Then they make a tale about it, because Fair Folk are creatures of tales.
Now, one you have a picture of the Fair Folk in mind, imagine meeting old, powerful Fair Folks which were powerful enough that decades ago to have captured a Lunar Exalt, chosen by the second greatest goddess out there. (How did I know that? Well, that's the Lunar that had accompanied me to that place, as she had volunteered to guard me - I'm starting to think she's developing a thing for me...)
Imagined those Fair Folk? Good.
Those are the Fair Folk I negotiated with from the position of strength.
Before becoming an Exalted myself - remember, I was still an unproven mortal.
After transgressing on their turf, which - in that area - would grant them "rights" over my soul.
Insolence, you say? It's part of the genre!
Hey, the very reason we were there was totally S&S: my mentor in sorcerous arts sent me to harvest the poison of a ancient god-snake as big as several houses. We were in the process - the god-snake didn't mind, as nothing less than a deer counted as worthy of his menu, and he likes when people use his poison to make medicine - when the Fair Folk came.
Thing is...in this place, the mortals live on the huge trees, hundreds of meters high. The Fair Folk and undead, by ancient contract, don't go up - but anyone who gets down, can be freely feasted upon.
As they put it after appearing at midnight, "by an ancient contract, you're ours - but please amuse us, we're willing to listen to your pleading..."
Me: "Well, I'm rich. I can buy 10 slaves and lower them to you here, or 20 slaves".
"An unscrupulous one? I like that! Let's negotiate."
"...but for 20 slaves, you make a volt-face, leave, and make sure we're not disturbed by anyone else in the next two days and nights".
I was willing to suffer their presence in the vicinity for the next couple of days.
And, as I pointed out to them, they can kill me in unimaginably awful ways, or they can get 10 or 20 other souls to feed on in the same way.
"She alone is worth more than that", they said, pointing to my Lunar companion.
"You don't stand a chance to catch her, anyways."
"We had captured her already. Didn't she tell you?"
"When was that?"
As it turned out, 50 or 60 years ago. The Exalted live for much longer.
My character had been around Exalted (Dragon-Blooded Exalted, but still) his whole life. He just smirked, knowing that in 50 years, an Exalted martial artist, like the Lunar, can go from initiate to master.
"Good luck capturing her again. Anyways, I'm negotiating for myself - she can climb those trees back faster than you can imagine, I've seen it. So, what's your word?"
Basically, I got them to the point where they wanted the slaves, and they wanted me. Decision points...
So the solution of the fair folk lady was to try and seduce me to give them both. With loads of Willpower, I resisted - much to her dismay - though she was tempting, and my character does like seductive women like her.
Of course, I knew she could just decide to take my soul anyway. So my rejection was formulated in the language of stories.
"No, much as you're beautiful...it's still a no. Though it's tempting!"
"Then why don't you come?"
"Ah, but consider what the story would be: I met a beautiful fair folk lady, and we fucked in the forest. Sounds like a young buck vaunting his exploits! Boring! But then, consider instead this story: I came across a beautiful woman of the Fair Folk, seductive as a dream, who wanted me for her bed - but despite me wanting her as well, we could never do that, for the mortals are too different. So we separated, still longing for each other...Now, that's a story! It speaks of wishes unfulfilled, of burning lust and desire left unsatisfied - because of higher reasons. It is a tragedy to the participants, and hints at deeper truths and plot devices at work, and yes, maybe, of a continuation!"
She was instantly sold, and thus the negotiation concluded;).
And when they left, I was feeling great, excited and powerful, while the Lunar almost had to pick her jaw off the grass.
Not the least, because I was shining in gold.
With the colours, and caste mark, of the Swords of the Dawn.
My laughter erupted. I went after the Fair Folk, and used that surge of power, such as I haven't felt since then, to kill the hobgoblins guards of the Fair Folk Nobles, to break off the man's hands and legs, and knock the lady out. I brought them back.
I had noticed the Lunar felt all tense just by seeing them.
"Was any of them displeasing towards you during your captivity, dear?"
"He most certainly was!"
I handed her my knife, handle first.
"Start cutting him. If you cut him too little, I'll finish him off."
She took her time, and he was dead at the end. In the meantime, I bound the woman before she would wake, and spoke with the ancient god about myself.
What was I now?
Was I really the incarnation of an all-powerful sorceror who would destroy my soul, as the Immaculate Monks had taught me?
Should I suicide?
"In all fights, the history is written by the victors, do you not know? The ones that lost are always guilty!"
Of course, being a Patrician, I'd seen that already, first-hand...my Dragon-Blooded Exalted brethren had no qualms about acting like that in front of me.
"Some of them were mad. Others were still kind, and caring", was the ancient god's verdict. "It's up to you what you would become".
In a way, that made it even harder to decide what to do next.
Showing posts with label Exalted. Show all posts
Showing posts with label Exalted. Show all posts
Monday, 8 May 2017
Friday, 4 March 2016
Binding Books for Tekumel/Create Your Own Yozi
Here's a system-agnostic way to create your own demons for Tekumel. Because someone pointed out that The Book of Ebon Bindings only has Change demons, and not Stability demons...
And I thought of a series of interlinked random tables.
And I thought of a series of interlinked random tables.
Step one: Pick Stasis/Stability or Enthropy/Change. Or toss a coin. If you have Stasis, add "a" to the number of the tables. Enthropy means you add a "b".
Step two,optional: Do you want to decide a god in advance or not? If yes, roll on table 1.
1a: Roll 1d10, or 2d10 pick higher/lower.
- Hruu
- Wuru
- Vimuhla
- Chiteng
- Ksarul
- Gruganu
- Sarku
- Durritlámish
- Dlamelish
- Hriháyal
1b: Roll 1d10, or 2d10 pick higher/lower.
- Hnalla
- Dra
- Karakan
- Chegarra
- Thumis
- Ketengku
- Belkhanu
- Qon
- Avanthe
- Dilinala
Or, you know...just decide whether you want a Cohort or a main god/dess, and roll 1d5 on table 1C (c for Common, it applies to both stability and change).
1-Authority and Rulership (the "boss" of the pantheon)
2-War and Violence
3-Wisdom, especially occult
4-Death and Afterlife
5-Sex and Family
Either way, if you have chosen a god or goddess already, when you'd roll the other tables, only pick results that "fit". A courtesan might not be the best option for Sarku (or at least I prefer not to imagine it).
Step 3: Pick the basics of your demon. Roll on table 2.
2a - roll 1d24 or a 1d100
- Warrior (1-5)
- Scholar (6-10)
- Priest (11-13)
- Maiden (14-15)
- Slave (16)
- Pe Choi or other "friendly" race (17)
- Unfriendly race or extraterrestrial menace (18)
- Grazing beast (19-23)
- Predator (24-26)
- Earthly predator (27)
- Earthly vegetarian beast, likely horned and/or of great mass (28)
- Marsupial (29)
- Bird with great speed or strength (30-33)
- Bird of prey (34-38)
- Lizard-analogue (39-40)
- Frog-analogue (41-42)
- Invertebrate considered useful (ex: eatable mollusque, a scarab that must eat the body of the deceased in order to guarantee the ascension of the soul 43-45)
- Colony-based Insect (46-50)
- Construct, humanoid (51-54)
- Plant (55-60)
- Fungi (61-62)
- Animated item (63-69)
- Geographic location (a big boulder, a forest 70-75)
- Roll twice and combine (ignore this result if you roll it again, 76-100).
Table 2b. Roll 1d66 (2d6 of different colour, giving you a result between 11 and 66).
- Roll once more 2
- Roll twice more
- Roll 3 times more
- Warrior, probably berserk-like or mounted
- Scholar, likely mad or extremely methodic
- Priest
- Courtesan
- Vacchan
- Slave
- Dark-clad Assassin
- Non-human Tekumelian race
- Enraged, stampeding grazing beast
- Stalking predator
- Corpse-eating beast
- Bird of prey
- Carrion-eating bird
- Snake-analogue
- Lizard-analogue
- Frog-analogue
- Horned beast
- Fish
- Worm
- Other invertebrate, likely considered harmful
- Carnivorous plant
- Fungi
- Algae or jellyfish
- Spider
- Scorpion
- Poisonous or corpse-eating insect
- Construct, non-human looking
- Undead
- Animated item, likely not man-made: Stone, sand, diamond
- Incarnation of a disaster (hurricane)
- Animated geographic feature (forest)
- A hive, swarm or pack with one mind
- Ethereal presence
Now combine all results you got, if you have more than one, and go to the next step.
Step 4: Roll on table 3.
Add an elemental condition to your demon. This is a guideline-only and the "element" doesn't need to be presented!
A Wind demon might be fully material, but flying...or it might be the wind itself (the scourging wind, for Change demons). It might be watery, or command water (salty water, for Change demons).
Table 3a (I let it to you to guess which die to roll...or you can roll 1d100).
- None 1-44
- Light 45-52
- Air 53-60
- Water 61-68
- Earth 69-76
- Gold 77-84
- Steel 85-92
- Shadow 93-100
Table 3b. Roll 1d20 or 1d100...seriously, you don't need me to write that out!
- None
- Fire
- Wind
- Water
- Earth
- Gold
- Steel
- Brass
- Darkness
- Beast
- Poison
- Smoke
- Blood
- Acid
- Salts
- Thunder
- Electricity
- Shadow
- Void
- Flesh
Step 5: Combine them into a narrative description that fits.
Step 6: Consider which god or goddess said demon is most likely to serve (note: a "slave" demon likely has no free will and you might want to roll on Table 1).
Step 7: Decide what said demon's goals, needs and wants, dislikes, hates and quirks are. Demons often reflect the identity of the god/dess they serve.
Step 8: Decide on a binding ritual. The type and element should help you, but it should be costly, require precision and sacrifice - or it doesn't count...
Also remember, no demon works for free. The personality should help you devise a suitable payment.
So, how does it work?
Well, you start with Step 1, and pick a pantheon. Let's say you got Stability.
Then you roll 100, double, and get "maiden" and "plant" on the results. You roll "gold".
Your demon is a plant girl, walking on feet of greenery, that leaves golden nuggets in her footsteps. I decide she's an Avanthe demon that aims to preserve the crops and reward the good farmers.
Too bad you need to boil gold in a pot of ironwood and pour it on a still-living flower so you get the golden flower. You need to arrange enough of those to make a nice arrangement, while reciting the magical formula.
If you fail to do a nice one, the demon appears, but smashes the arrangement and takes the caster away for uses best left unmentioned.
Oh, and you know why this has the Exalted tag? It also works for demons of the 2nd and 3rd circle, or even new Yozis!
Have fun!
A.
Friday, 6 November 2015
What does Exalted 3e combat system model? Why, real life, of course!
It has been brought to my attention that many people can't get over the conceptual hurdle of Exalted 3e's combat system having two kind of attacks. "Why", they say, "is this attack withering, and this one decisive? They're both, you know, slashes".
The answer is, because the enemy is not static. And the enemy wasn't equally prepared to meet both.
Let's start with basics, and I'm talking about real life here.
There are two major kinds of fights, ambushes (and suckerpunching, and stabbing someone while he's trying to get his sword out of a scabbard, and prison yard rushes where only one side has a shiv, and hunting herbivores that are running in the other direction, and IEDs, and carpet-bombing infantry), and duels (shieldwalls and "monkey dancing" included on equal rights here). These are symmetric and asymmetric combat, and I leave it to you to put any other situation into one of these two. Guideline: if your enemy can retaliate, it's not asymmetric combat...yet.
The thing about ambushes is that they make it safe. You just need to get into position. The trick is getting into this position with a weapon ready to strike. Then the enemy is hurt without getting to strike back. That's why they're "dishonourable": they avoid the hardest part of the duel - you getting around the threat that the enemy represents to your bodily integrity.
The thing about duels is that they're easy to win, but hard to survive. If you don't take away the enemy's options to attack, at least for a split second, he might do the same thing that happens in lots of punch-outs, where the participants are exchanging blows.
You don't want that to happen to you, ever, not if you're assuming weapons are going to be used. That's why duels were notorious for double-kills.
That's also why many combat systems, fencing included, are teaching you to attack when the enemy can't retaliate. To do that, you have to grasp or create such a moment, and be in position with a weapon ready to strike. Sounds familiar?
It should. The essence of surviving a duel is in turning it into an ambush for a split second, or however long it takes you to deliver the injury (with a sword, that's "for an instant", usually). That's the essence of fencing, and grappling, and a few other styles I can name.
It's not "charge and hope for the best". It's like fencing, where you get into a position where the enemy has at least one "window" open, and can't close it in time, then getting your stab through said "window"...you have to just manoeuvre him into opening.
Or for a possibly more familiar example, it's like Gracie Ju-Jutsu: get positional advantage, then apply submission, or just pound away. But you need the positional advantage first, and then it's an ambush until and unless he dislodges you. But you're likely to get at least one attempt for a submission.
Back to Exalted 3e
The above model is what the Exalted 3e system models, in my view. Of if it's not meant to (although I suspect it is), it emulates it so well, that it almost doesn't matter.
Now, if your enemy is an extra: there is no need for withering attacks, just take care of him at once. No, that's not realistic, but since when are "extras" rules realistic?
First, a withering attack puts your enemy on the defensive and gives you first strike next round. Keep in mind: "attack" here is anything that gives you advantage. It might be a defence.
Then, you use the openings you just created, and deliver your best shot.
You better hope that's enough. If it's not, and he isn't well and truly on the defensive, he might use you moment of weakness.
That's something that Withering attacks, Initiative crash and Decisive attacks are modelling very well (coupled with Crash attacks as "attacking in single time).
And there's nothing "meta" about the way it goes (other than the fact that "withering attacks" would be better named as "creating advantage"... But really, they couldn't use "create advantage", or the Fate guys would laugh so hard Internet would stop watching pr0n for a second and turn to see what's going on.
And as we all know, Internet stopping to watch pr0n would have nothing short of disastrous results!)
Is that just me that sees it this way? Well, no. I happened to exchange personal messages with at least one other martial artist that sees Exalted 3e the same way. His nickname and other details would remain undisclosed, but that's less important.
The thing is, when you show Exalted 3e's combat system to people trained a certain way, they often react the same way: "Hey, nice!"
When you show it to people without such training, it's often "I can't visualize it". Some of them tend to "get it" after a demonstration.
Thus, I decided to mention how I'm seeing Exalted 3e. I know that was a problem in my group...until we made a demonstration for those that didn't "get it" immediately.
Hope that helps you, too. If not, hope this post at least made you think - about martial arts, or about Exalted 3e, or about both!
-A
The answer is, because the enemy is not static. And the enemy wasn't equally prepared to meet both.
Let's start with basics, and I'm talking about real life here.
There are two major kinds of fights, ambushes (and suckerpunching, and stabbing someone while he's trying to get his sword out of a scabbard, and prison yard rushes where only one side has a shiv, and hunting herbivores that are running in the other direction, and IEDs, and carpet-bombing infantry), and duels (shieldwalls and "monkey dancing" included on equal rights here). These are symmetric and asymmetric combat, and I leave it to you to put any other situation into one of these two. Guideline: if your enemy can retaliate, it's not asymmetric combat...yet.
The thing about ambushes is that they make it safe. You just need to get into position. The trick is getting into this position with a weapon ready to strike. Then the enemy is hurt without getting to strike back. That's why they're "dishonourable": they avoid the hardest part of the duel - you getting around the threat that the enemy represents to your bodily integrity.
The thing about duels is that they're easy to win, but hard to survive. If you don't take away the enemy's options to attack, at least for a split second, he might do the same thing that happens in lots of punch-outs, where the participants are exchanging blows.
You don't want that to happen to you, ever, not if you're assuming weapons are going to be used. That's why duels were notorious for double-kills.
That's also why many combat systems, fencing included, are teaching you to attack when the enemy can't retaliate. To do that, you have to grasp or create such a moment, and be in position with a weapon ready to strike. Sounds familiar?
It should. The essence of surviving a duel is in turning it into an ambush for a split second, or however long it takes you to deliver the injury (with a sword, that's "for an instant", usually). That's the essence of fencing, and grappling, and a few other styles I can name.
It's not "charge and hope for the best". It's like fencing, where you get into a position where the enemy has at least one "window" open, and can't close it in time, then getting your stab through said "window"...you have to just manoeuvre him into opening.
Or for a possibly more familiar example, it's like Gracie Ju-Jutsu: get positional advantage, then apply submission, or just pound away. But you need the positional advantage first, and then it's an ambush until and unless he dislodges you. But you're likely to get at least one attempt for a submission.
Back to Exalted 3e
The above model is what the Exalted 3e system models, in my view. Of if it's not meant to (although I suspect it is), it emulates it so well, that it almost doesn't matter.
Now, if your enemy is an extra: there is no need for withering attacks, just take care of him at once. No, that's not realistic, but since when are "extras" rules realistic?
First, a withering attack puts your enemy on the defensive and gives you first strike next round. Keep in mind: "attack" here is anything that gives you advantage. It might be a defence.
Then, you use the openings you just created, and deliver your best shot.
You better hope that's enough. If it's not, and he isn't well and truly on the defensive, he might use you moment of weakness.
That's something that Withering attacks, Initiative crash and Decisive attacks are modelling very well (coupled with Crash attacks as "attacking in single time).
And there's nothing "meta" about the way it goes (other than the fact that "withering attacks" would be better named as "creating advantage"... But really, they couldn't use "create advantage", or the Fate guys would laugh so hard Internet would stop watching pr0n for a second and turn to see what's going on.
And as we all know, Internet stopping to watch pr0n would have nothing short of disastrous results!)
Is that just me that sees it this way? Well, no. I happened to exchange personal messages with at least one other martial artist that sees Exalted 3e the same way. His nickname and other details would remain undisclosed, but that's less important.
The thing is, when you show Exalted 3e's combat system to people trained a certain way, they often react the same way: "Hey, nice!"
When you show it to people without such training, it's often "I can't visualize it". Some of them tend to "get it" after a demonstration.
Thus, I decided to mention how I'm seeing Exalted 3e. I know that was a problem in my group...until we made a demonstration for those that didn't "get it" immediately.
Hope that helps you, too. If not, hope this post at least made you think - about martial arts, or about Exalted 3e, or about both!
-A
Tuesday, 3 November 2015
Exalted 3e: First sessions went on, first impressions are mostly positive!
First, I must admit: despite being a KS backer, I didn't expect the system to be as good as it is.
Still, I decided to give it a honest shot, and pitched a one-shot on Halloween. As of now, three days later, we're waiting for the third session - which should be before the end of the week.
So much for the system delivering a fun game. It works. So far, it works without major flaws.
So, what are the most fun things about it?
First, social combat. Making persuasion depend on what the person being persuaded believes in, is a [B][I]very[/I][/B] big step forward. Well, I think the difference between Minor and Defining intimacy is underrated...but that's a matter of fine-tuning. At least for a change, all of my players will pay attention to what their characters believe in.
Second, physical combat. This time around, it does feel like something that has the back and forth of a real fight with weapons. Fun fact: both players in my group that practice historical fencing thought the system is quite logical and intuitive. The players that don't practice anything had trouble imagining what a Withering attack is, and how it differs from a Decisive attack.
That is, until we explained and demonstrated. "This is a withering attack against an extra from a battlegroup. This is an withering attack against someone who knows not only what end of the sword to grip, but also how to stick the pointy end in you. This is a decisive attack against the same person".
Seems to work.
The themes it encourages, however? Those are great!
We started in Grieve, where people go looking for immortality...with a catch. Of course, we started on the first day of Calibration: can't get closer to Halloween!
First actually interesting thing for the day, finding a soulless body!
Find the sorceress that did it. Release the souls she had gathered by, well, being a Zenith that can see spirits. Then beat on her until she decides she's outmatched...despite being a Dawn caste.
By this time, everything but our Night is flaming iconic...so we run to preserve our identities. On the way, you meet a thousands-years-old ghost...or at least one that claims to be one. They didn't bother to check.
Talking with the Dawn. The lack of empathy was disturbing, and she seems to love Mara. Oh, great!
The Dawn is, however, willing to negotiate, so a Bargain was accepted: she shall not kill people while in Grieve, nor steal their souls. The Zenith didn't like that, at all.
Negotiations concluded, the new Dawn left.
The next day, they find some guy who was kicked into pulp by his own friends. He had fought some chick whose appearance is curiously familiar...and his friends beated him for being a bully. And let's not forget, she didn't kill anybody, so by their deal, she is in the right!
It also helped that he himself believed having assaulted the poor, weak, innocent thing. And they managed to not just nurse him back to health: on this night the word "overheal" was crafted.
(Yes, all of the above was driven by mechanical effects from the book).
Let's see now whether they would be able to help a Dragon-Blooded recover a missing token of one of his late relatives. Namely, it's said relative's leg that was ignobly stolen...and they say the guy who stole it has a very dangerous, protective girlfriend. Maybe they'd get to learn what are these mysterious Sea Children Exalts?
But that's for next session. Don't tell my players yet!
Granted, the BP/XP split is still there, and the rules could be clearer. I houseruled the XP to be linear for anything but Merits, and any not-quite-clear rules work the way that makes sense to me (with possibly changing my mind). Seems to be solving all the issues so far!
Still, I decided to give it a honest shot, and pitched a one-shot on Halloween. As of now, three days later, we're waiting for the third session - which should be before the end of the week.
So much for the system delivering a fun game. It works. So far, it works without major flaws.
So, what are the most fun things about it?
First, social combat. Making persuasion depend on what the person being persuaded believes in, is a [B][I]very[/I][/B] big step forward. Well, I think the difference between Minor and Defining intimacy is underrated...but that's a matter of fine-tuning. At least for a change, all of my players will pay attention to what their characters believe in.
Second, physical combat. This time around, it does feel like something that has the back and forth of a real fight with weapons. Fun fact: both players in my group that practice historical fencing thought the system is quite logical and intuitive. The players that don't practice anything had trouble imagining what a Withering attack is, and how it differs from a Decisive attack.
That is, until we explained and demonstrated. "This is a withering attack against an extra from a battlegroup. This is an withering attack against someone who knows not only what end of the sword to grip, but also how to stick the pointy end in you. This is a decisive attack against the same person".
Seems to work.
The themes it encourages, however? Those are great!
We started in Grieve, where people go looking for immortality...with a catch. Of course, we started on the first day of Calibration: can't get closer to Halloween!
First actually interesting thing for the day, finding a soulless body!
Find the sorceress that did it. Release the souls she had gathered by, well, being a Zenith that can see spirits. Then beat on her until she decides she's outmatched...despite being a Dawn caste.
By this time, everything but our Night is flaming iconic...so we run to preserve our identities. On the way, you meet a thousands-years-old ghost...or at least one that claims to be one. They didn't bother to check.
Talking with the Dawn. The lack of empathy was disturbing, and she seems to love Mara. Oh, great!
The Dawn is, however, willing to negotiate, so a Bargain was accepted: she shall not kill people while in Grieve, nor steal their souls. The Zenith didn't like that, at all.
Negotiations concluded, the new Dawn left.
The next day, they find some guy who was kicked into pulp by his own friends. He had fought some chick whose appearance is curiously familiar...and his friends beated him for being a bully. And let's not forget, she didn't kill anybody, so by their deal, she is in the right!
It also helped that he himself believed having assaulted the poor, weak, innocent thing. And they managed to not just nurse him back to health: on this night the word "overheal" was crafted.
(Yes, all of the above was driven by mechanical effects from the book).
Let's see now whether they would be able to help a Dragon-Blooded recover a missing token of one of his late relatives. Namely, it's said relative's leg that was ignobly stolen...and they say the guy who stole it has a very dangerous, protective girlfriend. Maybe they'd get to learn what are these mysterious Sea Children Exalts?
But that's for next session. Don't tell my players yet!
Granted, the BP/XP split is still there, and the rules could be clearer. I houseruled the XP to be linear for anything but Merits, and any not-quite-clear rules work the way that makes sense to me (with possibly changing my mind). Seems to be solving all the issues so far!
Friday, 30 May 2014
The Great Exalted XP Debate
I'm following the Great Exalted XP debate over on RPG.net. It's still going...strong isn't the word. It's going boring. Yeah, that's the word, boring.
Why? Well, let me sum the debate for you and save you reading 800+ posts on the Great Purple.
Group A: "The linear BP costs in chargen, combined with quadratic XP costs for advancement leads to different XP costs depending on whether you buy your skills in the order A, B, C or in order B, A, C. Therefore, it makes sense to either pass to using Build Points instead of XP, or to use templates that have the same XP values, at least for skills." (1)
Group B, including the developers: "That's not an issue, because being an Exalted is hard. Therefore, if you want to act in the normal order, it should be hard to you as well!" (2)
Group A: "But it would still be hard if it wasn't screwing over anyone that doesn't master the chargen minigame,and rewarding the system mastery disproportionately!" (3)
Group B: "But it doesn't feel hard! And it should! Just max out skills and attributes and buy for the minimum XP needed." (4)
Group A: "Ok, just state that clearly in the book in order not to screw over new players?" (5)
Group B: "And raise a controversial topic that might lead to discussions? No way in Malfeas we're doing that!" (6)
Group A: "You do realise you're screwing other people for playing to their concept? We're just going to houserule it. But that's the Rule Zero Fallacy, so it doesn't fix the game you're selling, just our playtime experience. Also known as "keeping it together on spit and baling wire". The whole damned point of Exalted 3e was we shouldn't need to houserule so much...and we're having to start before the damned game is out!" (7)
Group B: "You're just mean and that's why we're keeping all the info about the game under lid!" (8)
Now pick a random statement and an answer and read it again. And again.
You can also randomise it. Since more than one person is discussing on both sides, sometimes the answers don't reply exactly to the point before them (and that's what the quote function is about). Now throw 800-900 d8 and you're done!
Here you go. I just saved you reading the whole mastodont of a thread.
Why? Well, let me sum the debate for you and save you reading 800+ posts on the Great Purple.
Group A: "The linear BP costs in chargen, combined with quadratic XP costs for advancement leads to different XP costs depending on whether you buy your skills in the order A, B, C or in order B, A, C. Therefore, it makes sense to either pass to using Build Points instead of XP, or to use templates that have the same XP values, at least for skills." (1)
Group B, including the developers: "That's not an issue, because being an Exalted is hard. Therefore, if you want to act in the normal order, it should be hard to you as well!" (2)
Group A: "But it would still be hard if it wasn't screwing over anyone that doesn't master the chargen minigame,and rewarding the system mastery disproportionately!" (3)
Group B: "But it doesn't feel hard! And it should! Just max out skills and attributes and buy for the minimum XP needed." (4)
Group A: "Ok, just state that clearly in the book in order not to screw over new players?" (5)
Group B: "And raise a controversial topic that might lead to discussions? No way in Malfeas we're doing that!" (6)
Group A: "You do realise you're screwing other people for playing to their concept? We're just going to houserule it. But that's the Rule Zero Fallacy, so it doesn't fix the game you're selling, just our playtime experience. Also known as "keeping it together on spit and baling wire". The whole damned point of Exalted 3e was we shouldn't need to houserule so much...and we're having to start before the damned game is out!" (7)
Group B: "You're just mean and that's why we're keeping all the info about the game under lid!" (8)
Now pick a random statement and an answer and read it again. And again.
You can also randomise it. Since more than one person is discussing on both sides, sometimes the answers don't reply exactly to the point before them (and that's what the quote function is about). Now throw 800-900 d8 and you're done!
Here you go. I just saved you reading the whole mastodont of a thread.
Tuesday, 3 December 2013
Exalted of the Wulin: my LotW hack for the Exalted
The big, dirty secret is that I've actually written a lot of Exalted conversions. Here is one people actually wanted to see on RPG.net.
Exalted of the Wulin
All Exalted splats are created using a Loresheet. For an example, let me show you Solars.
All techniques and Secret Arts can be used out of combat. If they do, you don't recover spent Chi until next scene. If a combat starts this scene, tough luck for you!
In a combat, the Exalted mobilise all their powers, but out of it, they're not as focused. They were created to be living weapons, the martial artists that can topple the Primordials - and they excelled in this.
It's governance afterwards where they turned out to suck mightily...
Castes are renamed: Dawn is Warrior (duh!). Eclipse is Courtier. Zenith is Priest. Twilight is Predictionist. And of course, Night is Doctor. Yeah, doctor - who else would be better at sneaking and poisoning, not to mention using nerve strikes? There's a reason why Ebon Shadow relies heavily on that.
Anima banners give you away, unless you're a Night that pays 2 Chi at the start of every round. Zeniths can use 1 Chi per a zombie to send their souls to reincarnation. For 1 Chi, Dawns can deal 1 more Ripple to crowds and Lesser Legends. And Eclipses can create a free Major Passion Hypoactivity, based on Predictionism, which states you get -10 on everything until (atonement condition set by the GM) happens, if you break a Vow.
The difficulty to remove it is 150! So, basically, ain't going to happen, barring extraordinarily circumstances.
The Great Curse is gone! What PC needs mechanical incentives to act like an obsessed demigod in a world of cutout figures? (Yeah, I'm joking, but not much).
Well, almost: designate an Orthodox Virtue. Each time you get a Deed in its Selfish counterpart, apply the limit breaks that corresponds most closely!
All PCs starting as Celestials get a free 15 pts of Entanglement, as per the rules, and a 10 points extra that they can only use on this Loresheet. They have to buy it (well, only the Solars, of course).
Solaroid Exaltation (5 pts)
0: You get a free +20 to all Skill rolls related to your Caste, as well as to combat*. This counts as a Loresheet bonus, so it stacks with everything.
5: Status: Lawgivers (with spirits that recognise it, mostly).
-5: Enemy of the Immaculate order, the Bronze Faction and pretty much everyone in the setting.
5 Flaw: You can have the Hunted by the Wyld Hunt disadvantage! It can be free if it's your first or second disadvantage.
2: Lunar ally: you've found your Lunar Mate! What can he or she tell you about yourself?
2: Technique: the Lunar can teach you the Eight-limbed demon god technique, allowing you to use your Unarmed with Paired.
-2: Your Lunar Mate is suspicious of Solars, knowing the stories of what has happened in the First Age. Apply a +5 bonus to their attempts to resist your suggestions.
-3: ...and he or she knows them first-hand. Apply a +10 Bonus to their attempts. And they're at least 1 Rank above you, more likely 2 Ranks. Did you hurt them way back when? That's determined by whoever purchased you this Deed.
3: Gold Faction allies: they will provide you with training!
3 Technique: Palm knows no distance - combine Unarmed and Ranged.
-2: They will also instil into you a respect for them. Get a Paired Passion/Inspiration condition: You get a +5 when following the advice of Viziers, but a -5 when acting against it.
5: Achievement: You have attracted the attention of a Deathlord, who wants you as an ally - maybe even as a non-Abyssal ally.
Alternatively, you could have them chasing you in order to make you an Abyssal, but that would be a Disadvantage.
10: Achievement: You have learned to master your Essence! Add 1 point of Enlightened Chi.
*Non-Solaroid Celestials would get a +15, DBs would get a +10, and Spirit-Blooded and heroic mortals would get a +5 to the same.
...And so on, and so forth. I can write this Loresheet until it becomes longer than some systems, but that's not the point. I'm sure individual Wulin Sages can and will add to it!
Exalted of the Wulin
All Exalted splats are created using a Loresheet. For an example, let me show you Solars.
All techniques and Secret Arts can be used out of combat. If they do, you don't recover spent Chi until next scene. If a combat starts this scene, tough luck for you!
In a combat, the Exalted mobilise all their powers, but out of it, they're not as focused. They were created to be living weapons, the martial artists that can topple the Primordials - and they excelled in this.
It's governance afterwards where they turned out to suck mightily...
Castes are renamed: Dawn is Warrior (duh!). Eclipse is Courtier. Zenith is Priest. Twilight is Predictionist. And of course, Night is Doctor. Yeah, doctor - who else would be better at sneaking and poisoning, not to mention using nerve strikes? There's a reason why Ebon Shadow relies heavily on that.
Anima banners give you away, unless you're a Night that pays 2 Chi at the start of every round. Zeniths can use 1 Chi per a zombie to send their souls to reincarnation. For 1 Chi, Dawns can deal 1 more Ripple to crowds and Lesser Legends. And Eclipses can create a free Major Passion Hypoactivity, based on Predictionism, which states you get -10 on everything until (atonement condition set by the GM) happens, if you break a Vow.
The difficulty to remove it is 150! So, basically, ain't going to happen, barring extraordinarily circumstances.
The Great Curse is gone! What PC needs mechanical incentives to act like an obsessed demigod in a world of cutout figures? (Yeah, I'm joking, but not much).
Well, almost: designate an Orthodox Virtue. Each time you get a Deed in its Selfish counterpart, apply the limit breaks that corresponds most closely!
All PCs starting as Celestials get a free 15 pts of Entanglement, as per the rules, and a 10 points extra that they can only use on this Loresheet. They have to buy it (well, only the Solars, of course).
Solaroid Exaltation (5 pts)
0: You get a free +20 to all Skill rolls related to your Caste, as well as to combat*. This counts as a Loresheet bonus, so it stacks with everything.
5: Status: Lawgivers (with spirits that recognise it, mostly).
-5: Enemy of the Immaculate order, the Bronze Faction and pretty much everyone in the setting.
5 Flaw: You can have the Hunted by the Wyld Hunt disadvantage! It can be free if it's your first or second disadvantage.
2: Lunar ally: you've found your Lunar Mate! What can he or she tell you about yourself?
2: Technique: the Lunar can teach you the Eight-limbed demon god technique, allowing you to use your Unarmed with Paired.
-2: Your Lunar Mate is suspicious of Solars, knowing the stories of what has happened in the First Age. Apply a +5 bonus to their attempts to resist your suggestions.
-3: ...and he or she knows them first-hand. Apply a +10 Bonus to their attempts. And they're at least 1 Rank above you, more likely 2 Ranks. Did you hurt them way back when? That's determined by whoever purchased you this Deed.
3: Gold Faction allies: they will provide you with training!
3 Technique: Palm knows no distance - combine Unarmed and Ranged.
-2: They will also instil into you a respect for them. Get a Paired Passion/Inspiration condition: You get a +5 when following the advice of Viziers, but a -5 when acting against it.
5: Achievement: You have attracted the attention of a Deathlord, who wants you as an ally - maybe even as a non-Abyssal ally.
Alternatively, you could have them chasing you in order to make you an Abyssal, but that would be a Disadvantage.
10: Achievement: You have learned to master your Essence! Add 1 point of Enlightened Chi.
*Non-Solaroid Celestials would get a +15, DBs would get a +10, and Spirit-Blooded and heroic mortals would get a +5 to the same.
...And so on, and so forth. I can write this Loresheet until it becomes longer than some systems, but that's not the point. I'm sure individual Wulin Sages can and will add to it!
Friday, 27 September 2013
Finished Sorcerer... Next: the Sorcerer supplements
That's just a quick note about what I'm reading. I mean, what are blogs for?
So, just finished Sorcerer by +Ron Edwards (delays did, well, delay me from reading it - and the annotated edition requires critical analysis).
I've only got three notes.
1) At least, now I know what to recommend to new GMs, if I want to get them to run games I like. I call this "The Unfettered GMing style" or "Lazy GMing".
2) I'm continuing with the Sorcerer supplements without delay. And that's an achievement for the author, whether he knows it or not.
3) It's curious how similar the themes and even some mechanics are between Sorcerer, Unknown Armies, and Better Angels - and yet, they differ in subtle but important ways.
And no, don't tell me "how would you run Exalted with this". Because I'm thinking more and more about it...
Anyway.
Off to reading!
So, just finished Sorcerer by +Ron Edwards (delays did, well, delay me from reading it - and the annotated edition requires critical analysis).
I've only got three notes.
1) At least, now I know what to recommend to new GMs, if I want to get them to run games I like. I call this "The Unfettered GMing style" or "Lazy GMing".
2) I'm continuing with the Sorcerer supplements without delay. And that's an achievement for the author, whether he knows it or not.
3) It's curious how similar the themes and even some mechanics are between Sorcerer, Unknown Armies, and Better Angels - and yet, they differ in subtle but important ways.
And no, don't tell me "how would you run Exalted with this". Because I'm thinking more and more about it...
Anyway.
Off to reading!
Monday, 12 August 2013
Female fighters and Waif-Fu: Yes or not?
Well, as is almost traditional by now, I'm taking the topic from RPG.net. Because people debate what matters to them on this forum. And right now they're debating whether it's "right" (good, politically correct, fair, realistic - everyone has their idea of what should be prioritised) that most female fighters are drawn with about as many muscles as the average ivy.
As is also the tradition, I'm not going to comment on that. Instead, I'd tell you about my games. Because if you're here, I can only assume you care.
Most of you don't know that I'm running Exalted... well, I am, and my group has got many sessions already. It's invitation-only, so I'm not talking about these games.
So, last week, I used an Exalted Dragon-blooded Martial Artist. As a PC soon uncovered (as my players are notorious of sticking their noses everywhere), she was ashamed of her body for looking too athletic, which came naturally to her. Because of a sheltered upbringing in a monastery, she has been brought to believe only thin and/or "soft" girls are attractive. She also believed that women who can and love to fight, are a turn-off for men, or at least socially unacceptable. So she was really worried what her future husband would think of her.
(Of course, that was part of what her relatives had made her believe. The goal was to control her easier, while she was raised in a far-off satrapy of the Empire. Well, abusive relationships aren't exactly uncommon among my DBs).
The player that discovered that promptly disabused her of said notion (with comments on the tastes of her relatives that would make a veteran pimp proud). Then she promptly got married her off to a Lunar ally, which probably promotes her to an almost PC status - or at least to recurring characters status.
As is also the tradition, I'm not going to comment on that. Instead, I'd tell you about my games. Because if you're here, I can only assume you care.
Most of you don't know that I'm running Exalted... well, I am, and my group has got many sessions already. It's invitation-only, so I'm not talking about these games.
So, last week, I used an Exalted Dragon-blooded Martial Artist. As a PC soon uncovered (as my players are notorious of sticking their noses everywhere), she was ashamed of her body for looking too athletic, which came naturally to her. Because of a sheltered upbringing in a monastery, she has been brought to believe only thin and/or "soft" girls are attractive. She also believed that women who can and love to fight, are a turn-off for men, or at least socially unacceptable. So she was really worried what her future husband would think of her.
(Of course, that was part of what her relatives had made her believe. The goal was to control her easier, while she was raised in a far-off satrapy of the Empire. Well, abusive relationships aren't exactly uncommon among my DBs).
The player that discovered that promptly disabused her of said notion (with comments on the tastes of her relatives that would make a veteran pimp proud). Then she promptly got married her off to a Lunar ally, which probably promotes her to an almost PC status - or at least to recurring characters status.
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