I am working on my own setting (and might publish it this time...). I already posted two NPCs from it.
So, here's what I want from said setting:
A place where weapons and emotions are the only magic.
That's the setting I'm working on...dual-statted for Low Fantasy RPG and Mythras (I've been toying with the idea of making it tripple-statted for Cepheus/Traveller, and/or one of The Riddle of Steel clones, too - but neither is part of it yet).
Why, you ask me? It resolves "the supremacy of spellcasters" and the complaints about "how can I do a monk and why do I need a weapon" in one fell swoop. And I just like weapons being magic.
Emotions
Since there's no magic, and a person can only be so strong and skilled, people are your only real, nigh-infinite resource for achieving greatness. You can't defeat an army...but you can lead your own army. Or you can work the army's strategist into committing a mistake, and defeating himself.
And the only way to control people, as we all know, is to appeal to their emotions. (Of course, that means finding out what they want, first. And catering to people's emotions is always taxing).
And some of the people you meet are weapons with spirits inside. Others are demons. Both can give you great power...at a cost, because they also have emotions. Granted, not all of them have the emotions you'd consider sane, but then that applies to those people of flesh, blood and human parents, too...
Swords (and other weapons)
It's important to note that the Spirit Weapons aren't always swords. Sometimes, they're something else, but always have steel parts (making shields and iron-shod staffs eligible).
One thing is for certain: they're virtually indestructible, and never need sharpening (nor is it possible, even if they're less sharp than you wanted them to be - as might be the case with some anti-armour implements, if you ever get to a place where people walk around mostly naked). You never clean rust, nor does it impact the functioning of the weapon, if it's there (on some rare* cases).
Last note: a true demon can never become a weapon. Only once-godlings can, and they can only be weapons. Because weapons are holy.
Don't hope to have both, though. Neither of them are into sharing, and even less are into sharing with another kind. To find two different ones that don't mind, is so unlikely as to be virtually impossible.
The POWERZ of thy sword!
First and most obvious: they give you bonuses and penalties on some Passions. And they demand that you indulge in those that they give you bonuses for, and avoid those where you have penalties...at least they don't make it harder for you to obey. And obeying makes you happy (that's listed here, because a naturally violent person who gets another shot of magic weapon-inspired violence might become a murder machine with no special powerZ needed - but you get those anyway). Keep in mind, it's never just "violence+20%", it's "violence against equals", "violence against groups", and so on. It's never "Love+20%", it's "love for your lawful wife+20%", or "love all the nice women+20%".
The next thing you get...depends on the weapon's personality.
A weapon that can be any other weapon? A weapon that can fly to your hand? A weapon that can help you teleport, as long as you already are wielding it? A weapon that sheathes itself in flame, or ice, or spits lightining or acid in the enemy's face? An weapon that gives you wings? An weapon that executes your wishes, but at a price?
The important thing is, they all have an...call it "theme". That's because they all have spirits inside, dontchaknow, and spirits have...well, personalities.
And all NPC personalities have a "theme", even if the "theme" is "person living in the Wild West and driving cattle around". Or, for a fantasy game, "a normal Nemedian guy who hopes his skill at arms would help him get ahead in life".
Or, in the case of weapons, The Noble Eagle, the Principle of Cutting, the Principle of Insertion, and The One Who Spots Everything (beware of ever meeting The Ruthless Ferret, though - he kills for fear, profit, pleasure, glory, infamy, food, because someone was in reach and his head was conveniently situated to shear off, and because once you start, you might as well go for the full round...)
The Noble Eagle has the powers of Sight (including through objects), See Magic, Flight, Paralysis, Telekinesis** and Longevity. He wants riches, power, but be ready for you your sex drive to take a plunge: eagles fuck once a year, after all, and he finds it distracting.
Farseer also gives you Sight, but also DarkSight, See Magic, and only then Flight (to get to better vantage points), and Longevity. He's quite close to The Noble Eagle, but while he respects the Eagle, the Eagle secretly envies Farseer. His desires are Curiosity, Respect, and Sex (being able to see people naked either makes you horny, or jaded, but being jaded doesn't match well with his curiosity). However, he lowers your desire for mass violence: Farseer prizes understanding and showing off the knowledge so obtained, not killing off. He very much wants battles with worthy opponents, though: what's better than figuring out the weakness of a man with no weaknesses?
Cleancutter is probably his stellar opposite, yet the two are, for some reason, close friends. Cleancutter allows you Power Cuts, Transformation (of Cleancutter, not yourself - you can always carry him like a knife, if only a knife is allowed, or as a glaive, if you face a horseman), Spirit-cutting, Wounding, and allows you to sever causality to get what you want by merely making a symbolic cut in the air. However, something is going to happen, as a price: when you cut the strings of causality, expect backlash! (Also: karma is a bitch).
You get the idea.
*Rusty weapons are alternately said to have spots on their souls, or to be weeping...forever. Or both.
**You suck being an eagle if you can't carry your prey off, if it's struggling, and eagles are long-lived.
P.S.: Those are the versions of Farseer and Cleancutter that I'm using. They might well be different in your campaign.
Showing posts with label Low Fantasy RPG. Show all posts
Showing posts with label Low Fantasy RPG. Show all posts
Sunday, 26 March 2017
Saturday, 18 March 2017
Farseer, Lord of Glorious Battle and Cleancutter, Red Rainbow Amidst The Rain Drops!
I'm running a campaign for Low Fantasy RPG, on-and-off...meaning "any time that the WHoOG campaign isn't running for one reason or another". We are playing Wandering Heroes of Ogre Gate, and I'm behind with the updates again - it's just that we play more often than that!
I'm also planning to make it into a setting supplement...or mini-supplement, we'll see. I'm not even trying to hide that my main inspiration for that are the Books of Twelve Swords by Fred Saberhagen, the French RPG Bloodlust, and Earthdawn's magic items. (Well, I hear Dave Arneson himself has been putting magic swords in his setting as important part of the magic, but I don't know anything else. Either way, it's nice to know I'm following good tradition!)
The first thing that you'd notice if you played in this campaign, would be...that there's no Wizard class. Want magic? Find an item.
Most such items are weapons. For a reason that's part of the setting's lore.
And now, let me introduce you two NPCs from this campaign!
Farseer, Lord of Valorous Battle looks like a slender Type XIX (with side rings), according to Oakeshott's typology. He's black as night, and carries a symbol of the Iron God (which I decided to adopt in my setting...though he might turn out to be just a namesake).
He's made of cold iron, of course.
The first power he always gives to any user is the ability to see the invisible, including in the dark. This was already used to notice a dryad hiding in her own tree. (Previous unscrupulous owners have used it to see through clothes, as Farseer would tell you - not that he's hinting at anything...he's not a pervert at all!)
Later it might be upgraded to "seeing magic emanations".
Then, he'd give you the power of sprouting wings (for a time), and then having them retract.
And if he likes you well enough, then he would make you unaging. Forget
He has one more power that he seldom grants to any user. Speculations abound as to what is might be: Does he teach the owner deadly counters, coupled with sixth sense? Grant stunning beauty? Allow the limited use of a Forbidden Wish (1/lunar month)? Immunity to fire? Control over water?
Is it even only one power, or does he just hold back several things he doesn't give access to, except as required?
One thing is for sure: Farseer doesn't want you to kill many people. He wants you to avoid fights, except with enemies that would provide a valorous combat. He's very much a "quality over numbers" guy!
And yes, the sword is a "he", most definitely, as he'd tell you if you ever met. It's just an accident most of his wielders have been female, and good-looking at that...funny coincidence, that!
Or, as it often works with those blades - is it a coincidence?
Cleancutter, Red Rainbow Amidst The Rain Drops looks like a mix between a Peidao and a Bulgarian sabre, with slightly bigger guard. And he's white...like the bones long-dead gods, some would say.
Cleancutter is also silvered, which might or might not explain his colour.
The first power he'd give you is the power of sudden, deep cuts. Which is something all swords do, in a way - but he can decapitate an enemy regardless of armour (which normal swords can't do).
The second power he would reveal is his ability to change shapes temporarily. So, if you need to enter a palace, you could have Cleancutter as an inoffensive dagger on your belt (though he'd remind you about that...) A rider attacking you? Cleancutter can be your halberd or pike. Someone grappled you? Cleancutter can become tigerclaws affixed to your wrist.
The third power is his ability to drink souls of your enemies, and grant you parts of their abilities (or just of their lifeforce, should you need it - and yes, if you didn't need it, this can prolong your "natural" lifespan a lot, preventing aging, much like Farseer's ability).
His fourth power is the ability to hurt even targets that are far away.
His fifth and subsequent powers are subject to speculation, too. Does he grant true agelessness, regardless of killing? Does he cause wounds that can never stop bleeding, unless the user touches them with his blade again? Does he give you the power of bladedancing, which can allow you to protect a single target against any attack, even at the cost of your life? Does he allow you to stop any attack (1/ lunar month)? Does he hew the weapon of any enemy when you defend?
Or does he, as some claim, allow you to cut the binds of causality, granting you a Forbidden Wish for seemingly unconnected actions - but possibly at a terrible price?
Or, conversely, does he allow you to cut the ties that bind enemies to what they cherish? No doubt there would be a price for the ability to sever the love of the grieving wife for her perished husband, or the like - but what would it be?
Questions, questions...and no answers in sight. But a few things are for sure: he likes women (not as targets), money, and slaughter - not necessarily in that order. He's a "quantity over quality" kind of guy, unlike Farseer. And he's slower to give you his trust, but readily adits what (and how) he wants you to do.
Oh, and you should never call him Vorpy. Only Farseer gets away with that, at times...and he hates the price so much, he tries to avoid it.
Important: all magic weapons in my setting have the one obvious power of never needing sharpening, anti-rust measures, or the like. That's a separate power in Low Fantasy RPG which I decided to make a default in my setting.
But then, they're the only way to gain magic powers of any kind, so it makes sense to preserve them!
I'm also planning to make it into a setting supplement...or mini-supplement, we'll see. I'm not even trying to hide that my main inspiration for that are the Books of Twelve Swords by Fred Saberhagen, the French RPG Bloodlust, and Earthdawn's magic items. (Well, I hear Dave Arneson himself has been putting magic swords in his setting as important part of the magic, but I don't know anything else. Either way, it's nice to know I'm following good tradition!)
The first thing that you'd notice if you played in this campaign, would be...that there's no Wizard class. Want magic? Find an item.
Most such items are weapons. For a reason that's part of the setting's lore.
And now, let me introduce you two NPCs from this campaign!
Farseer, Lord of Valorous Battle looks like a slender Type XIX (with side rings), according to Oakeshott's typology. He's black as night, and carries a symbol of the Iron God (which I decided to adopt in my setting...though he might turn out to be just a namesake).
He's made of cold iron, of course.
The first power he always gives to any user is the ability to see the invisible, including in the dark. This was already used to notice a dryad hiding in her own tree. (Previous unscrupulous owners have used it to see through clothes, as Farseer would tell you - not that he's hinting at anything...he's not a pervert at all!)
Later it might be upgraded to "seeing magic emanations".
Then, he'd give you the power of sprouting wings (for a time), and then having them retract.
And if he likes you well enough, then he would make you unaging. Forget
He has one more power that he seldom grants to any user. Speculations abound as to what is might be: Does he teach the owner deadly counters, coupled with sixth sense? Grant stunning beauty? Allow the limited use of a Forbidden Wish (1/lunar month)? Immunity to fire? Control over water?
Is it even only one power, or does he just hold back several things he doesn't give access to, except as required?
One thing is for sure: Farseer doesn't want you to kill many people. He wants you to avoid fights, except with enemies that would provide a valorous combat. He's very much a "quality over numbers" guy!
And yes, the sword is a "he", most definitely, as he'd tell you if you ever met. It's just an accident most of his wielders have been female, and good-looking at that...funny coincidence, that!
Or, as it often works with those blades - is it a coincidence?
Cleancutter, Red Rainbow Amidst The Rain Drops looks like a mix between a Peidao and a Bulgarian sabre, with slightly bigger guard. And he's white...like the bones long-dead gods, some would say.
Cleancutter is also silvered, which might or might not explain his colour.
The first power he'd give you is the power of sudden, deep cuts. Which is something all swords do, in a way - but he can decapitate an enemy regardless of armour (which normal swords can't do).
The second power he would reveal is his ability to change shapes temporarily. So, if you need to enter a palace, you could have Cleancutter as an inoffensive dagger on your belt (though he'd remind you about that...) A rider attacking you? Cleancutter can be your halberd or pike. Someone grappled you? Cleancutter can become tigerclaws affixed to your wrist.
The third power is his ability to drink souls of your enemies, and grant you parts of their abilities (or just of their lifeforce, should you need it - and yes, if you didn't need it, this can prolong your "natural" lifespan a lot, preventing aging, much like Farseer's ability).
His fourth power is the ability to hurt even targets that are far away.
His fifth and subsequent powers are subject to speculation, too. Does he grant true agelessness, regardless of killing? Does he cause wounds that can never stop bleeding, unless the user touches them with his blade again? Does he give you the power of bladedancing, which can allow you to protect a single target against any attack, even at the cost of your life? Does he allow you to stop any attack (1/ lunar month)? Does he hew the weapon of any enemy when you defend?
Or does he, as some claim, allow you to cut the binds of causality, granting you a Forbidden Wish for seemingly unconnected actions - but possibly at a terrible price?
Or, conversely, does he allow you to cut the ties that bind enemies to what they cherish? No doubt there would be a price for the ability to sever the love of the grieving wife for her perished husband, or the like - but what would it be?
Questions, questions...and no answers in sight. But a few things are for sure: he likes women (not as targets), money, and slaughter - not necessarily in that order. He's a "quantity over quality" kind of guy, unlike Farseer. And he's slower to give you his trust, but readily adits what (and how) he wants you to do.
Oh, and you should never call him Vorpy. Only Farseer gets away with that, at times...and he hates the price so much, he tries to avoid it.
Important: all magic weapons in my setting have the one obvious power of never needing sharpening, anti-rust measures, or the like. That's a separate power in Low Fantasy RPG which I decided to make a default in my setting.
But then, they're the only way to gain magic powers of any kind, so it makes sense to preserve them!
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