So, I'm currently reading Weapons of the Gods by Bradd E. and Rebecca B.;). I'm probably a bit of a weird duck in this regard, as I started out with the Legends of the Wulin, which is the supposedly cleaned-up and updated version of the same.
So, I've been reading Weapons of the Gods. First impressions:
My, that's a gorgeous PDF! I'd bet it's a gorgeous book as well. I like the manhua art!
(For those not in the know, Korean manga comics are called Manhwa, and Chinese manga comics are called manhua. And in my contry, everything is called "comics" if it has pictures and speech and is telling a story).
Been considering a PoD option ever since... or contacting Brad E. to see whether he's still got any copies left. On the other hand, I really don't need extra books at home...
Ok, second impressions.
So far, I'm not seeing the cleaned-up part. Maybe it's because I've already read LotW and how things work is something I already know? Or maybe because I seldom have trouble understanding systems (being too bored with them to bother applying them is a thing, though).
Whatever. I edit texts as part of my work, I'm not going to go into work mode on this text.
What are the differences?
*Well, there are two possible skills to use for attack in WotG, while the new version makes you attack with the same skill, but separates it from your defence. In essence, they've both got 3 skills devoted to attack and defence, except in WotG you can attack with two of them and defend with any, and in LotG, two are strictly for defence and only the third attacks.
*The most conceptual difference is, skills in WotG give you a bigger dicepool, while skills in LotW give you bonuses to the static dicepool... but that's not a clean-up in my book. It just means numbers in LotW can get into the triple digits far more easily. But since it's an opposed roll either way, I wouldn't say it matters,given equal numbers of dice. Well, bonuses are more valuable in WotG, while their relative parity is assumed in LotW (and then you're competing for outlasting the enemy, removing his bonuses and gaining the Laaughs At/Fears, or to make a check where he hasn't got the needed bonuses, like opposed skills). WotG's approach works better for normal humans without cultivated Chi, though (probably, I haven't played it yet!)
*It's easier to combine weapons in WotG. Some weapons are giving you a bonus when used in similar pairs. Mismatched pairs are also possible, and probably more beneficial.
*Grappling is its own thing in WotG.
*Disarming and weapon-breaking is possible. It actually says in the rules that being able to fight unarmed as well is important, because it might well happen and is a thing in the source material.
*In a way, so far my impressions are that LotW is having a Fate influence. I'll see whether Discoveries are a thing in WotG when I get to the Secret Arts (currently reading the setting loresheets)... if there are no Discoveries, I'll be sure there's been a Fate influence.
Not that I mind Fate influences, of course. I just like to know where things are coming from.
*LotW's Loresheets are undeniably clearer and with more options. At least the ones for the major factions are...I find that to be a big improvement, yes. Note: in WotG a Loresheet is a subject you have studied, while in LotW it's something that is part of your CV (if you're disclosing it all).
*Deeds are tied to Virtues, but I like the WotG explanation of the Virtues better. OTOH, they aren't numerically rated.
We'll see about my impressions as I finish the game.
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