Burning
Meteor Palm
That’s a
style that attacks with the practitioner’s palms being engulfed by flames. As
such, it is not usable if your weapon isn’t Unarmed, or at least including
Unarmed.
Unlike Fire
Sutra, there are almost no open eruptions of Flame. The flames engulf and
protect the body, focus on the palms to deal damage, or speed your moves like
dancing flames. 1. Scorching Palm
Your palm is hot! Any enemy should beware of
being struck by your fiery assault!
Use a Burn
attack with a +5 bonus as a Minor action on the attack roll.
2. Raging
fire palm
Your flame is hot like a raging fire, a ball of
flame hanging right in front of it!
Use a Burn
attack with a +10 bonus as a Minor action on the attack roll.
2. Flame-propelled
meteor fist!
The fire within transforms to ash at the moment
of impact, making your fist as strong as a mace! Any enemy that doesn’t avoid it,
is bound to be sorry.
Add the
Massive tag to your strike, subject to the usual restrictions. Even if you have
another technique improving your Unarmed, you can’t exchange Unarmed to combine
the two tags.
2. Flames
protect the heart/h
The flame burning in your centers bursts forth
from your skin, making your enemy step aside. Even though you might have moved
just a little, in the end the strike is averted, and the enemy learns that
playing with fire is risky!
The attack
of any enemy attacking from the same zone Fears your defence and cannot Laugh
at it. If you also boost it for 2 Chi, it suffers a -5 penalty.
2.Whips of
ash follow the prey
A prehensile whip of hot ash extends from your
palm, changing direction as to chase a fleeing enemy!
Add the Flexible
tag to your strike, subject to the usual restrictions. Even if you have another
technique improving your Unarmed, you can’t exchange Unarmed to combine the two
tags.
3. Hanging flame
sleeves
The flames surge upwards to your shoulders and
linger there, hanging like red-hot sleeves that repulse or burn any weapon.
Thus they allow your hands to cover a much broader area!
You receive
a +10 Block round-long
3. Burning
Fist Shatters The Ice
Your flaming palm shatters the
Use a Burn
attack with a +15 bonus as a Minor action on the attack roll. If it provokes a
Rippling roll, you get a +5 to the results of it.
3. Dancing Fire
Burns Everything
The practitioner allows themselves to follow
the dance of the fire, gliding across the battlefield to strike at everything
in reach.
Your attack
is an Area Attack. Additionally, if you have decided to Cover Ground and reach
another zone or zones, everyone in the zones you’re passing is subject to your
Area attack.
4. Volcano
fists burn the heart
The fire covers your fists like molten lava, making
it impossible to withstand their touch.
Use a Burn
attack with a +20 bonus as a Minor action on the attack roll. If it provokes a
Rippling roll, you get a +10 to the results of it.
4.Fire Drives
The Cannon Ball
Your attack is as fast as a cannon’s ball,
hitting explosively and leaving no room for defence.
You have a
+20 Strike. If your attack hits, it inflicts an additional Ripple.
5.
Sparkling Meteor Palm Turns The Heart To Ashes
The palm is
engulfed by fire, flying like a meteor through the air.
Use a Burn
attack with a +25 bonus as a Minor action on the attack roll. If it provokes a
Rippling roll, you get a +15 to the results of it. Additionally:
You get a +10
Strike.
OR
This attack can even hurt spirits and immaterial
beings that cannot be dealt with by a normal weapon.
Still haven't decided which one...
Dark Palm
of Seth
That’s a
Corrupt style that attacks with the practitioner’s palms being the primary tool
for delivering dark energies. As such, it is not usable if your weapon isn’t
Unarmed, or at least including Unarmed.
Some say it’s
the dark variant of Burning Meteor Palm. BMP stylists often take offence at this.
Others say
BMP was derived by this style, and BMP stylists often start flaming the bearers
of such ideas if they express them within hearing – and therefore scorching –
range of them.
1. Cursed Palm
Energies Man Was Not Meant To Use fill your
attack, turning it into an energy-draining strike!
If your attack
hits, it inflicts a Curse instead.
2. Jump of
the hopping vampire
Your palm flies first, forcing the enemy to
defend, while you avoid the weapons pointed at you
You have a
+5 to Speed and +5 to Finesse.
2. Paralysing
touch of the undead
Enemies touched by your strike feel it hard to
move.
Make a
Finesse Disrupt Marvel based on touching your enemy. You can stack up to two of
these marvels on the enemy’s Strike, and their effects combine. It cannot
target Toughness.
2. Who can hurt evil?
The master of pain hurts others, it's not his style to get hurt!
The attack
of any enemy attacking from the same zone Fears your defence and cannot Laugh
at it. If you also boost it for 2 Chi, it suffers a -5 penalty. You can only
boost it up to twice, no matter your rank.
2.Mind-Dissolving Presence
When the dead come for them, even the bravest soul knows fear. The dead, on their side, know no fear.
You Laugh
At the defence of the enemy and cannot Fear it, and he Fears your attack.
3.Unescapable Death
The corrupt energy makes you hurry to hurt the enemy, changing its direction in order not to allow escape.
Add the Flexible
tag to your strike, subject to the usual restrictions. If you extend your
attack in another zone, you must use your Strike result as an unannounced
Covering Ground result. If it’s not enough to Cover Ground to the enemy, your
attack fails. However, if you’re in combat with another enemy and his
initiative was higher than yours, he can roll his Lake only for the purposes of
stopping your movement.
3. Negative energy fills the space
Wherever the enemy turns, there's a cursed palm coming. Avoiding one is no guarantee of avoiding the other.You have a Secondary attack
3. Dancing Fire Runs Before The Storm
The practitioner allows themselves to follow
the dance of the fire, gliding across the battlefield to strike at everything
in reach.
+10 Round-long to Footwork
4. Mastery of the hidden
The corrupt yin energy of this style don't make you invisible, but it's nearly so fire covers your fists like molten lava, making
it impossible to withstand their touch.
You get a
+10 to Stealth and the enemy gets -5 to Break your Waves
4.Murderous Intent
Your attack is as vicious as the charge of a demon lord.
You have a
+20 Strike. If your attack hits, it inflicts an additional Ripple.
5. Just a
touch of bad luck
The corruption is strong in this one! It can even change the will of Heavens - at least for a moment. Sometimes, a moment is all it takes.
The corruption is strong in this one! It can even change the will of Heavens - at least for a moment. Sometimes, a moment is all it takes.
In an
opposed roll, your enemy has to re-roll his entire lake.
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