Saturday, 3 May 2014

Two Internal Styles for LotW


Burning Meteor Palm
That’s a style that attacks with the practitioner’s palms being engulfed by flames. As such, it is not usable if your weapon isn’t Unarmed, or at least including Unarmed.
Unlike Fire Sutra, there are almost no open eruptions of Flame. The flames engulf and protect the body, focus on the palms to deal damage, or speed your moves like dancing flames. 1. Scorching Palm
Your palm is hot! Any enemy should beware of being struck by your fiery assault!
Use a Burn attack with a +5 bonus as a Minor action on the attack roll.
2. Raging fire palm
Your flame is hot like a raging fire, a ball of flame hanging right in front of it!
Use a Burn attack with a +10 bonus as a Minor action on the attack roll.
2. Flame-propelled meteor fist!
The fire within transforms to ash at the moment of impact, making your fist as strong as a mace! Any enemy that doesn’t avoid it, is bound to be sorry.
Add the Massive tag to your strike, subject to the usual restrictions. Even if you have another technique improving your Unarmed, you can’t exchange Unarmed to combine the two tags.
2. Flames protect the heart/h
The flame burning in your centers bursts forth from your skin, making your enemy step aside. Even though you might have moved just a little, in the end the strike is averted, and the enemy learns that playing with fire is risky!
The attack of any enemy attacking from the same zone Fears your defence and cannot Laugh at it. If you also boost it for 2 Chi, it suffers a -5 penalty.
2.Whips of ash follow the prey
A prehensile whip of hot ash extends from your palm, changing direction as to chase a fleeing enemy!
Add the Flexible tag to your strike, subject to the usual restrictions. Even if you have another technique improving your Unarmed, you can’t exchange Unarmed to combine the two tags.

3. Hanging flame sleeves
The flames surge upwards to your shoulders and linger there, hanging like red-hot sleeves that repulse or burn any weapon. Thus they allow your hands to cover a much broader area!
You receive a +10 Block round-long
3. Burning Fist Shatters The Ice
Your flaming palm shatters the
Use a Burn attack with a +15 bonus as a Minor action on the attack roll. If it provokes a Rippling roll, you get a +5 to the results of it.
3. Dancing Fire Burns Everything
The practitioner allows themselves to follow the dance of the fire, gliding across the battlefield to strike at everything in reach.
Your attack is an Area Attack. Additionally, if you have decided to Cover Ground and reach another zone or zones, everyone in the zones you’re passing is subject to your Area attack.
4. Volcano fists burn the heart
The fire covers your fists like molten lava, making it impossible to withstand their touch.
Use a Burn attack with a +20 bonus as a Minor action on the attack roll. If it provokes a Rippling roll, you get a +10 to the results of it.
4.Fire Drives The Cannon Ball
Your attack is as fast as a cannon’s ball, hitting explosively and leaving no room for defence.
You have a +20 Strike. If your attack hits, it inflicts an additional Ripple.
5. Sparkling Meteor Palm Turns The Heart To Ashes
The palm is engulfed by fire, flying like a meteor through the air.
Use a Burn attack with a +25 bonus as a Minor action on the attack roll. If it provokes a Rippling roll, you get a +15 to the results of it. Additionally:
You get a +10 Strike.
OR
This attack can even hurt spirits and immaterial beings that cannot be dealt with by a normal weapon.
Still haven't decided which one...

Dark Palm of Seth
That’s a Corrupt style that attacks with the practitioner’s palms being the primary tool for delivering dark energies. As such, it is not usable if your weapon isn’t Unarmed, or at least including Unarmed.
Some say it’s the dark variant of Burning Meteor Palm. BMP stylists often take offence at this.
Others say BMP was derived by this style, and BMP stylists often start flaming the bearers of such ideas if they express them within hearing – and therefore scorching – range of them.
1.  Cursed Palm
Energies Man Was Not Meant To Use fill your attack, turning it into an energy-draining strike!
If your attack hits, it inflicts a Curse instead.
2. Jump of the hopping vampire
Your palm flies first, forcing the enemy to defend, while you avoid the weapons pointed at you
You have a +5 to Speed and +5 to Finesse.
2. Paralysing touch of the undead
Enemies touched by your strike feel it hard to move.
Make a Finesse Disrupt Marvel based on touching your enemy. You can stack up to two of these marvels on the enemy’s Strike, and their effects combine. It cannot target Toughness.
2. Who can hurt evil?
The master of pain hurts others, it's not his style to get hurt!
The attack of any enemy attacking from the same zone Fears your defence and cannot Laugh at it. If you also boost it for 2 Chi, it suffers a -5 penalty. You can only boost it up to twice, no matter your rank.
2.Mind-Dissolving Presence
When the dead come for them, even the bravest soul knows fear. The dead, on their side, know no fear.
You Laugh At the defence of the enemy and cannot Fear it, and he Fears your attack.
3.Unescapable Death
The corrupt energy makes you hurry to hurt the enemy, changing its direction in order not to allow escape.
Add the Flexible tag to your strike, subject to the usual restrictions. If you extend your attack in another zone, you must use your Strike result as an unannounced Covering Ground result. If it’s not enough to Cover Ground to the enemy, your attack fails. However, if you’re in combat with another enemy and his initiative was higher than yours, he can roll his Lake only for the purposes of stopping your movement.
3. Negative energy fills the space
Wherever the enemy turns, there's a cursed palm coming. Avoiding one is no guarantee of avoiding the other.
You have a Secondary attack
3. Dancing Fire Runs Before The Storm
The practitioner allows themselves to follow the dance of the fire, gliding across the battlefield to strike at everything in reach.
+10 Round-long to Footwork
4. Mastery of the hidden
The corrupt yin energy of this style don't make you invisible, but it's nearly so fire covers your fists like molten lava, making it impossible to withstand their touch.
You get a +10 to Stealth and the enemy gets -5 to Break your Waves
4.Murderous Intent
Your attack is as vicious as the charge of a demon lord.
You have a +20 Strike. If your attack hits, it inflicts an additional Ripple.
5. Just a touch of bad luck
The corruption is strong in this one! It can even change the will of Heavens - at least for a moment. Sometimes, a moment is all it takes.
In an opposed roll, your enemy has to re-roll his entire lake.

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